Package com.base.engine.components

Source Code of com.base.engine.components.PointLight

/*
* Copyright (C) 2014 Benny Bobaganoosh
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package com.base.engine.components;

import com.base.engine.core.Vector3f;
import com.base.engine.rendering.Attenuation;
import com.base.engine.rendering.Shader;

public class PointLight extends BaseLight
{
  private static final int COLOR_DEPTH = 256;

  private Attenuation m_attenuation;
  private float       m_range;
 
  public PointLight(Vector3f color, float intensity, Attenuation attenuation)
  {
    super(color, intensity);
    this.m_attenuation = attenuation;

    float a = attenuation.GetExponent();
    float b = attenuation.GetLinear();
    float c = attenuation.GetConstant() - COLOR_DEPTH * GetIntensity() * GetColor().Max();

    this.m_range = (float)((-b + Math.sqrt(b * b - 4 * a * c))/(2 * a));

    SetShader(new Shader("forward-point"));
  }

  public float GetRange()
  {
    return m_range;
  }

  public void SetRange(float range)
  {
    this.m_range = range;
  }

  public Attenuation GetAttenuation()
  {
    return m_attenuation;
  }
}
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