package com.gmail.nossr50.skills.woodcutting;
import java.util.HashSet;
import java.util.Set;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Tree;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.mods.CustomBlock;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.skills.XPGainReason;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.woodcutting.Woodcutting.ExperienceGainMethod;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class WoodcuttingManager extends SkillManager {
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.WOODCUTTING);
}
public boolean canUseLeafBlower(ItemStack heldItem) {
return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.LEAF_BLOWER) && getSkillLevel() >= Woodcutting.leafBlowerUnlockLevel && ItemUtils.isAxe(heldItem);
}
public boolean canUseTreeFeller(ItemStack heldItem) {
return mcMMOPlayer.getAbilityMode(AbilityType.TREE_FELLER) && Permissions.treeFeller(getPlayer()) && ItemUtils.isAxe(heldItem);
}
protected boolean canGetDoubleDrops() {
return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.WOODCUTTING_DOUBLE_DROPS) && SkillUtils.activationSuccessful(SecondaryAbility.WOODCUTTING_DOUBLE_DROPS, getPlayer(), getSkillLevel(), activationChance);
}
/**
* Begins Woodcutting
*
* @param blockState Block being broken
*/
public void woodcuttingBlockCheck(BlockState blockState) {
int xp = Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.DEFAULT);
switch (blockState.getType()) {
case HUGE_MUSHROOM_1:
case HUGE_MUSHROOM_2:
break;
default:
if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState);
}
}
applyXpGain(xp, XPGainReason.PVE);
}
/**
* Begins Tree Feller
*
* @param blockState Block being broken
*/
public void processTreeFeller(BlockState blockState) {
Player player = getPlayer();
Set<BlockState> treeFellerBlocks = new HashSet<BlockState>();
Woodcutting.treeFellerReachedThreshold = false;
Woodcutting.processTree(blockState, treeFellerBlocks);
// If the player is trying to break too many blocks
if (Woodcutting.treeFellerReachedThreshold) {
Woodcutting.treeFellerReachedThreshold = false;
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Threshold"));
return;
}
// If the tool can't sustain the durability loss
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getItemInHand())) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
double health = player.getHealth();
if (health > 1) {
CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (health - 1)));
}
return;
}
dropBlocks(treeFellerBlocks);
Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
}
/**
* Handles the dropping of blocks
*
* @param treeFellerBlocks List of blocks to be dropped
*/
private void dropBlocks(Set<BlockState> treeFellerBlocks) {
Player player = getPlayer();
int xp = 0;
for (BlockState blockState : treeFellerBlocks) {
Block block = blockState.getBlock();
if (!EventUtils.simulateBlockBreak(block, player, true)) {
break; // TODO: Shouldn't we use continue instead?
}
Material material = blockState.getType();
if (material == Material.HUGE_MUSHROOM_1 || material == Material.HUGE_MUSHROOM_2) {
xp += Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.TREE_FELLER);
Misc.dropItems(blockState.getLocation(), block.getDrops());
}
else if (mcMMO.getModManager().isCustomLog(blockState)) {
if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState);
}
CustomBlock customBlock = mcMMO.getModManager().getBlock(blockState);
xp = customBlock.getXpGain();
Misc.dropItems(blockState.getLocation(), block.getDrops());
}
else if (mcMMO.getModManager().isCustomLeaf(blockState)) {
Misc.dropItems(blockState.getLocation(), block.getDrops());
}
else {
//TODO Remove this workaround when casting to Tree works again
if (blockState.getData() instanceof Tree) {
Tree tree = (Tree) blockState.getData();
tree.setDirection(BlockFace.UP);
}
switch (material) {
case LOG:
case LOG_2:
if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState);
}
xp += Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.TREE_FELLER);
Misc.dropItems(blockState.getLocation(), block.getDrops());
break;
case LEAVES:
case LEAVES_2:
Misc.dropItems(blockState.getLocation(), block.getDrops());
break;
default:
break;
}
}
blockState.setType(Material.AIR);
blockState.update(true);
}
applyXpGain(xp, XPGainReason.PVE);
}
}