Package rtype.entity

Source Code of rtype.entity.PlayerShip

/*
*
* Created: Jun  7 2006
*
* Copyright (C) 1999-2000 Fabien Sanglard
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

package rtype.entity;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector2f;
import org.xml.sax.ext.DeclHandler;

import rtype.EventManager;
import rtype.KeyListener;
import rtype.Layer;
import rtype.Prototyp;


public class PlayerShip extends AnimatedEntity
{
  public float powerAccumulator = 0;
  public Orb orb = null ;
 
  public int hiscore=1;
 
    private int fire1Key ;
  private int leftKey ;
  private int rightKey ;
  private int fire2Key ;
  private int upKey ;
  private int downKey ;
 
  float POWER_SPEED = 2f;
  public float power = 0;
  public static float MAX_POWER = 4f;
  Blaster concentrateAnimation = new Blaster(this);
 
  BitUpgrade booster1 = null;
  BitUpgrade booster2 = null;
 
  private final static float MAX_SPEED = 230;
  private final static float ACCELLERATION = 1000;
 
  private float DEFAULT_DECELERATION = 700;
  private float x_deceleration = 0;
  private float y_deceleration = 0;
 
  private PlayerSpeed accelerateEntrity = new PlayerSpeed(this);
 
  public PlayerShip()
  {
    this(Keyboard.KEY_UP,Keyboard.KEY_DOWN,Keyboard.KEY_LEFT,Keyboard.KEY_RIGHT,Keyboard.KEY_SPACE,Keyboard.KEY_X);
  }
 
  public PlayerShip(int up, int down,int left, int right, int fire1, int fire2)
  {
    upKey = up;
    downKey = down;
    leftKey = left;
    rightKey = right;
    fire1Key = fire1;
    fire2Key = fire2;
   
   
    concentrateAnimation.spawn(new Vector2f(0,0),new Vector2f(0,0),Prototyp.fx);
    accelerateEntrity.spawn(new Vector2f(0,0),new Vector2f(0,0),Prototyp.fx);
    this.type = PLAYER_SHIP;
    init();
    //setRatio(0.17f);
    setRatio(0.25f);
    //this.setOrb(new LightningOrb(this));
    addEventListeners();
   
  }
 


  public void setOrb(Orb orb)
  {
    if (this.orb != null && this.orb.type == orb.type)
      return;
    if (this.orb != null )
      this.orb.unSpawn();
    this.orb = orb;
    this.orb.spawn(new Vector2f(-430,0),new Vector2f(0,0),Prototyp.bullets);
  }
 
  public void addBooster()
  {
    addBooster(Prototyp.bullets);
  }
 
  public void addBooster(Layer layer)
  {
    if (booster1 == null)
    {
      booster1 = new BitUpgrade(this);
      booster1.spawn(new Vector2f(5,20),new Vector2f(500,0),layer);
      return;
    }
    if (booster2 == null)
    {
      booster2 = new BitUpgrade(this);
      booster2.spawn(new Vector2f(5,-20),new Vector2f(500,0),layer);
      return;
    }
  }
 
  public void draw()
  {
   
   
    GL11.glLoadIdentity();   
    GL11.glPushMatrix();
    GL11.glPopMatrix();
   
    GL11.glTranslatef(position.x,position.y,Prototyp.DEFAULT_Z);                     // Translate Into/Out Of The Screen By z
    int animationFrame = (int) ((speed.y*4)/MAX_SPEED);
    animationFrame += 4;
   
   
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.animationTextures[animationFrame].getTextureId() );
    //GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(1,1,1,1f);
    GL11.glBegin(GL11.GL_QUADS);
    {
      GL11.glTexCoord2f(textureRight,textureUp); //Upper right
      GL11.glVertex2f(width, -height);
     
      GL11.glTexCoord2f(textureLeft,textureUp); //Upper left     
      GL11.glVertex2f(-width, -height);       
    
      GL11.glTexCoord2f(textureLeft,textureDown); //Lower left
      GL11.glVertex2f(-width,height);
       
      GL11.glTexCoord2f(textureRight,textureDown); // Lower right
      GL11.glVertex2f(width,height)
    }
         GL11.glEnd();
        
        
         //accelerateEntrity .draw();
         //concentrateAnimation.draw();

  }
 
 
 
  public boolean isAnimationStarted()
  {
    return this.displayAnimation;
  }

 
  public void addEventListeners() {

    KeyListener fire2KeyEvent = new KeyListener()
    {
      public  void  onKeyDown(){};
      public  void  keyPressed()
      {
            if (orb != null)
              orb.setMove(Orb.ADJUDTING);
      };
      public  void  onKeyUp()
      {
        if (orb != null)
              orb.setMove(Orb.STICKED);
      };
    };
     EventManager.instance().addListener(fire2Key, fire2KeyEvent);
    
    
    
     KeyListener upKeyEvent = new KeyListener()
     {
       public  void  keyPressed()
      {
         speed.y += ACCELLERATION * tick;
            if (speed.y > MAX_SPEED)
              speed.y = MAX_SPEED;
      };
     
      public  void  onKeyUp()
      {
        y_deceleration = -DEFAULT_DECELERATION;
      };
     };
     EventManager.instance().addListener(upKey, upKeyEvent);
    
     KeyListener downKeyEvent = new KeyListener()
     {
       public  void  onKeyDown()
       {
        
       };
       public  void  keyPressed()
      {
         speed.y -= ACCELLERATION * tick;
            if (speed.y < -MAX_SPEED)
              speed.y = -MAX_SPEED;
      };
       public  void  onKeyUp()
      {
         y_deceleration = DEFAULT_DECELERATION;
      }
     };
     EventManager.instance().addListener(downKey, downKeyEvent);
    
    
     KeyListener leftKeyEvent = new KeyListener()
     {
       public  void  onKeyDown()
       {
        
       };
       public  void  keyPressed()
      {
         speed.x -= ACCELLERATION * tick;
            if (speed.x < -MAX_SPEED)
              speed.x = -MAX_SPEED;
      };
       public  void  onKeyUp()
      {
         x_deceleration = DEFAULT_DECELERATION;
      }
     };
     EventManager.instance().addListener(leftKey, leftKeyEvent);
    
     KeyListener rightKeyEvent = new KeyListener()
     {
       public  void  onKeyDown()
       {
        
       };
       public  void  keyPressed()
      {
         speed.x += ACCELLERATION * tick;
            if (speed.x > MAX_SPEED)
              speed.x = MAX_SPEED;
            accelerateEntrity.startAnimation();
      };
       public  void  onKeyUp()
      {
         accelerateEntrity.stopAnimation();
              x_deceleration = -DEFAULT_DECELERATION;
      }
     };
     EventManager.instance().addListener(rightKey, rightKeyEvent);
    
    
     KeyListener fire1KeyEvent = new KeyListener()
     {
       public  void  onKeyDown()
       {
         concentrateAnimation.fire(0.1f);
         concentrateAnimation.startChargingAnimation();
             if (orb != null)
               orb.startChargingAnimation();

            
             if (booster1 != null)
               booster1.fire(0);
            
             if (booster2 != null)
               booster2.fire(0);
       };
       public  void  keyPressed()
      {
           power += POWER_SPEED   * Prototyp.tick;
             if (power > MAX_POWER)
               power = MAX_POWER;
      };
       public  void  onKeyUp()
      {
               // Fire blast if power is high enought...
               if (power > (MAX_POWER /10))
               {
                 concentrateAnimation.fire(power/MAX_POWER);
                 if (orb != null)
                   orb.fire(power/MAX_POWER);
              
               }
               power = 0;
               concentrateAnimation.stopChargingAnimation();
              
               if (orb != null)
                 orb.stopChargingAnimation();
      }
     };
     EventManager.instance().addListener(fire1Key, fire1KeyEvent);
  }

  @Override
  public boolean collided(Entity entity)
  {
    return false;
  }
 
  @Override
  protected Vector2f interpolate(Vector2f old_position,Vector2f speed)
  {
    old_position.x = old_position.x + tick * speed.x;
   
    if (old_position.x > Prototyp.SCREEN_WIDTH /2)
      old_position.x = Prototyp.SCREEN_WIDTH /2;
    else
      if (old_position.x < -Prototyp.SCREEN_WIDTH /2)
        old_position.x = -Prototyp.SCREEN_WIDTH /2;
   
   
    old_position.y = old_position.y + tick * speed.y;
   
    if (old_position.y > Prototyp.SCREEN_HEIGHT /2)
      old_position.y = Prototyp.SCREEN_HEIGHT /2;
    else
      if (old_position.y < -Prototyp.SCREEN_HEIGHT /2)
        old_position.y = -Prototyp.SCREEN_HEIGHT /2;
   
    return old_position;
  }
 
  @Override 
  public void update()
  {
    this.interpolate(position,speed);
   
    float old_speed_x = speed.x;
    speed.x += x_deceleration * tick;
    if (old_speed_x * speed.x < 0)
    {
      x_deceleration = 0;
      speed.x = 0;
    }
   
   
    float old_speed_y = speed.y;
    speed.y += y_deceleration * tick;
    if (old_speed_y * speed.y < 0)
    {
      y_deceleration = 0;
      speed.y = 0;
    }
   
   
  }
}
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