Package rtype.entity

Source Code of rtype.entity.EnemyBullet

/*
*
* Created: Jun  7 2006
*
* Copyright (C) 1999-2000 Fabien Sanglard
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

package rtype.entity;

import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector2f;

import rtype.Prototyp;

public class EnemyBullet extends Entity
{
  public EnemyBullet()
  {
    this.type = ENEMY_BULLET;
    init();
    this.setRatio(0.3f);
   
  }
 
  public void draw()
  {
    super.draw();
    if (this.position.x > Prototyp.SCREEN_WIDTH / 2)
    {
      unSpawn();
      if (Logger.isLogActivate) Logger.log("Enemy Bullet died");
      return;
    }
  }
 
  private static BulletHit hit = null;
  public boolean collided(Entity entity)
  {
    this.life -= entity.damage;
    if (life < 0){
      this.unSpawn();
      hit = new BulletHit(IEntity.BULLET_HIT_YELLOW);
      hit.spawn(this.position,new Vector2f(0,0),Prototyp.fx);
      return true;
    }
    return false;
     
  }

 
}
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