Package javax.media.j3d

Source Code of javax.media.j3d.PickCylinderSegment

/*
* Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.  Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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*/

package javax.media.j3d;

import javax.vecmath.Point3d;
import javax.vecmath.Point4d;

/**
* PickCylinderSegment is a finite cylindrical segment pick shape.  It can
* be used as an argument to the picking methods in BranchGroup and Locale.
*
* @see BranchGroup#pickAll
* @see Locale#pickAll
*
* @since Java 3D 1.2
*/

public final class PickCylinderSegment extends PickCylinder {

    Point3d end;

    /**
     * Constructs an empty PickCylinderSegment.
     * The origin and end points of the cylindrical segment are
     * initialized to (0,0,0).  The radius is initialized
     * to 0.
     */
    public PickCylinderSegment() {
  this.end = new Point3d();
    }

    /**
     * Constructs a finite cylindrical segment pick shape from the specified
     * parameters.
     * @param origin the origin point of the cylindrical segment.
     * @param end the end point of the cylindrical segment.
     * @param radius the radius of the cylindrical segment.
     */
    public PickCylinderSegment(Point3d origin, Point3d end, double radius) {
  this.origin = new Point3d(origin);
  this.end = new Point3d(end);
  this.radius = radius;
  calcDirection(); // calculate direction, based on start and end
    }

    /**
     * Sets the parameters of this PickCylinderSegment to the specified values.
     * @param origin the origin point of the cylindrical segment.
     * @param end the end point of the cylindrical segment.
     * @param radius the radius of the cylindrical segment.
     */
    public void set(Point3d origin, Point3d end, double radius) {
  this.origin.set(origin);
  this.end.set(end);
  this.radius = radius;
  calcDirection(); // calculate direction, based on start and end
    }

    /** Calculates the direction for this PickCylinderSegment, based on start
      and end points.
      */
    private void calcDirection() {
  this.direction.x = end.x - origin.x;
  this.direction.y = end.y - origin.y;
  this.direction.z = end.z - origin.z;
    }

    /**
     * Gets the end point of this PickCylinderSegment.
     * @param end the Point3d object into which the end point
     * will be copied.
     */
    public void getEnd(Point3d end) {
  end.set(this.end);
    }

    /**
     * Returns true if shape intersect with bounds.
     * The point of intersection is stored in pickPos.
     * @param bounds the bounds object to check
     * @param pickPos the location of the point of intersection (not used for
     * method. Provided for compatibility).
     */
    @Override
    final boolean intersect(Bounds bounds, Point4d pickPos) {
  Point4d iPnt = new Point4d();

  //
  // ================ BOUNDING SPHERE ================
  //
  if (bounds instanceof BoundingSphere) {
      Point3d sphCenter = ((BoundingSphere)bounds).getCenter();
      double sphRadius = ((BoundingSphere)bounds).getRadius();
      double sqDist = Utils.ptToSegSquare(sphCenter, origin, end, null);
      if (sqDist <= (sphRadius+radius)*(sphRadius+radius)) {
    return true;
      }
      return false; // we are too far to intersect
  }
  //
  // ================ BOUNDING BOX ================
  //
  else if (bounds instanceof BoundingBox) {
      // Calculate radius of BoundingBox
      Point3d lower = new Point3d();
      ((BoundingBox)bounds).getLower (lower);

      Point3d center = ((BoundingBox)bounds).getCenter ();

      double temp = (center.x - lower.x + radius);
      double boxRadiusSquared = temp*temp;
      temp = (center.y - lower.y + radius);
      boxRadiusSquared += temp*temp;
      temp = (center.z - lower.z + radius);
      boxRadiusSquared += temp*temp;

      // First, see if cylinder is too far away from BoundingBox
      double sqDist = Utils.ptToSegSquare(center, origin, end, null);
      if (sqDist > boxRadiusSquared) {
    return false; // we are too far to intersect
      }
      else if (sqDist < (radius*radius)) {
    return true; // center is in cylinder
      }

      // Then, see if ray intersects
      if (((BoundingBox)bounds).intersect (origin, end, iPnt)) {
    return true;
      }

      // Ray does not intersect, test for distance with each edge
      Point3d upper = new Point3d();
      ((BoundingBox)bounds).getUpper (upper);

      Point3d[][] edges = {
    // Top horizontal 4
    {upper, new Point3d (lower.x, upper.y, upper.z)},
    {new Point3d(lower.x, upper.y, upper.z), new Point3d(lower.x, lower.y, upper.z)},
    {new Point3d(lower.x, lower.y, upper.z), new Point3d(upper.x, lower.y, upper.z)},
    {new Point3d(upper.x, lower.y, upper.z), upper},
    // Bottom horizontal 4
    {lower, new Point3d(lower.x, upper.y, lower.z)},
    {new Point3d(lower.x, upper.y, lower.z), new Point3d(upper.x, upper.y, lower.z)},
    {new Point3d(upper.x, upper.y, lower.z), new Point3d(upper.x, lower.y, lower.z)},
    {new Point3d(upper.x, lower.y, lower.z), lower},
    // Vertical 4
    {lower, new Point3d(lower.x, lower.y, upper.z)},
    {new Point3d(lower.x, upper.y, lower.z), new Point3d(lower.x, upper.y, upper.z)},
    {new Point3d(upper.x, upper.y, lower.z), new Point3d(upper.x, upper.y, upper.z)},
    {new Point3d(upper.x, lower.y, lower.z), new Point3d(upper.x, lower.y, upper.z)}
      };
      for (int i=0;i<edges.length;i++) {
    //  System.err.println ("Testing edge: "+edges[i][0]+" - "+edges[i][1]);
    double distToEdge =
        Utils.segmentToSegment (origin, end,
                 edges[i][0], edges[i][1], null, null, null);
    if (distToEdge <= radius*radius) {
        //    System.err.println ("Intersects!");
        return true;
    }
      }
      return false; // Not close enough
  }
  //
  // ================ BOUNDING POLYTOPE ================
  //
  else if (bounds instanceof BoundingPolytope) {
      int i, j;

      // First, check to see if we are too far to intersect the polytope's
      // bounding sphere
      Point3d sphCenter = new Point3d();
      BoundingSphere bsphere = new BoundingSphere (bounds);

      bsphere.getCenter (sphCenter);
      double sphRadius = bsphere.getRadius();

      double sqDist = Utils.ptToSegSquare(sphCenter, origin, end, null);
      if (sqDist > (sphRadius+radius)*(sphRadius+radius)) {
    return false; // we are too far to intersect
      }

      // Now check to see if ray intersects with polytope
      if (bounds.intersect (origin, direction, iPnt)) {
    return true;
      }

      // Now check distance to edges. Since we don't know a priori how
      // the polytope is structured, we will cycle through. We discard edges
      // when their center is not on the polytope surface.
      BoundingPolytope ptope = (BoundingPolytope)bounds;
      Point3d midpt = new Point3d();
      double distToEdge;
      for (i=0;i<ptope.nVerts;i++) {
    for (j=i;i<ptope.nVerts;i++) {
        // XXXX: make BoundingPolytope.pointInPolytope available to package
        // scope
        midpt.x = (ptope.verts[i].x + ptope.verts[j].x) * 0.5;
        midpt.y = (ptope.verts[i].y + ptope.verts[j].y) * 0.5;
        midpt.z = (ptope.verts[i].z + ptope.verts[j].z) * 0.5;

        if (! PickCylinder.pointInPolytope (ptope,
              midpt.x, midpt.y, midpt.z)) {
      continue;
        }
        distToEdge =
      Utils.segmentToSegment (origin, end,
               ptope.verts[i], ptope.verts[j], null, null, null);
        if (distToEdge <= radius*radius) {
      return true;
        }
    }
      }
      return false;
  }
  /*
  else {
      throw new RuntimeException("intersect method not implemented");
  }
  */
  return false;
    }

    // Only use within J3D.
    // Return a new PickCylinderSegment that is the transformed (t3d) of this
    // pickCylinderSegment.
    @Override
    PickShape transform(Transform3D t3d) {

  PickCylinderSegment newPCS = new PickCylinderSegment();

  newPCS.origin.x = origin.x;
  newPCS.origin.y = origin.y;
  newPCS.origin.z = origin.z;
  newPCS.radius = radius * t3d.getScale();
  newPCS.end.x = end.x;
  newPCS.end.y = end.y;
  newPCS.end.z = end.z;

  t3d.transform(newPCS.origin);
  t3d.transform(newPCS.end);

  newPCS.direction.x = newPCS.end.x - newPCS.origin.x;
  newPCS.direction.y = newPCS.end.y - newPCS.origin.y;
  newPCS.direction.z = newPCS.end.z - newPCS.origin.z;
  newPCS.direction.normalize();

  return newPCS;
    }

}
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