package com.mojang.ld22.entity;
import com.mojang.ld22.gfx.Color;
import com.mojang.ld22.gfx.Screen;
import com.mojang.ld22.item.ResourceItem;
import com.mojang.ld22.item.resource.Resource;
public class Zombie extends Mob {
private int xa, ya;
private int lvl;
private int randomWalkTime = 0;
public Zombie(int lvl) {
this.lvl = lvl;
x = random.nextInt(64 * 16);
y = random.nextInt(64 * 16);
health = maxHealth = lvl * lvl * 10;
}
public void tick() {
super.tick();
if (level.player != null && randomWalkTime == 0) {
int xd = level.player.x - x;
int yd = level.player.y - y;
if (xd * xd + yd * yd < 50 * 50) {
xa = 0;
ya = 0;
if (xd < 0) xa = -1;
if (xd > 0) xa = +1;
if (yd < 0) ya = -1;
if (yd > 0) ya = +1;
}
}
int speed = tickTime & 1;
if (!move(xa * speed, ya * speed) || random.nextInt(200) == 0) {
randomWalkTime = 60;
xa = (random.nextInt(3) - 1) * random.nextInt(2);
ya = (random.nextInt(3) - 1) * random.nextInt(2);
}
if (randomWalkTime > 0) randomWalkTime--;
}
public void render(Screen screen) {
int xt = 0;
int yt = 14;
int flip1 = (walkDist >> 3) & 1;
int flip2 = (walkDist >> 3) & 1;
if (dir == 1) {
xt += 2;
}
if (dir > 1) {
flip1 = 0;
flip2 = ((walkDist >> 4) & 1);
if (dir == 2) {
flip1 = 1;
}
xt += 4 + ((walkDist >> 3) & 1) * 2;
}
int xo = x - 8;
int yo = y - 11;
int col = Color.get(-1, 10, 252, 050);
if (lvl == 2) col = Color.get(-1, 100, 522, 050);
if (lvl == 3) col = Color.get(-1, 111, 444, 050);
if (lvl == 4) col = Color.get(-1, 000, 111, 020);
if (hurtTime > 0) {
col = Color.get(-1, 555, 555, 555);
}
screen.render(xo + 8 * flip1, yo + 0, xt + yt * 32, col, flip1);
screen.render(xo + 8 - 8 * flip1, yo + 0, xt + 1 + yt * 32, col, flip1);
screen.render(xo + 8 * flip2, yo + 8, xt + (yt + 1) * 32, col, flip2);
screen.render(xo + 8 - 8 * flip2, yo + 8, xt + 1 + (yt + 1) * 32, col, flip2);
}
protected void touchedBy(Entity entity) {
if (entity instanceof Player) {
entity.hurt(this, lvl + 1, dir);
}
}
protected void die() {
super.die();
int count = random.nextInt(2) + 1;
for (int i = 0; i < count; i++) {
level.add(new ItemEntity(new ResourceItem(Resource.cloth), x + random.nextInt(11) - 5, y + random.nextInt(11) - 5));
}
if (level.player != null) {
level.player.score += 50 * lvl;
}
}
}