/**
* Copyright (c) 2001-2014 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://robocode.sourceforge.net/license/epl-v10.html
*/
package robocode;
import net.sf.robocode.peer.IRobotStatics;
import net.sf.robocode.serialization.ISerializableHelper;
import net.sf.robocode.serialization.RbSerializer;
import robocode.robotinterfaces.IBasicEvents;
import robocode.robotinterfaces.IBasicRobot;
import java.awt.*;
import java.nio.ByteBuffer;
/**
* This event is sent to {@link Robot#onBulletHit(BulletHitEvent) onBulletHit}
* when one of your bullets has hit another robot.
*
* @author Mathew A. Nelson (original)
* @author Flemming N. Larsen (contributor)
*/
public final class BulletHitEvent extends Event {
private static final long serialVersionUID = 1L;
private final static int DEFAULT_PRIORITY = 50;
private final String name;
private final double energy;
private Bullet bullet;
/**
* Called by the game to create a new {@code BulletHitEvent}.
*
* @param name the name of the robot your bullet hit
* @param energy the remaining energy of the robot that your bullet has hit
* @param bullet the bullet that hit the robot
*/
public BulletHitEvent(String name, double energy, Bullet bullet) {
super();
this.name = name;
this.energy = energy;
this.bullet = bullet;
}
/**
* Returns the bullet of yours that hit the robot.
*
* @return the bullet that hit the robot
*/
public Bullet getBullet() {
return bullet;
}
/**
* Returns the remaining energy of the robot your bullet has hit (after the
* damage done by your bullet).
*
* @return energy the remaining energy of the robot that your bullet has hit
*/
public double getEnergy() {
return energy;
}
/**
* @return energy the remaining energy of the robot that your bullet has hit
* @deprecated Use {@link #getEnergy()} instead.
*/
@Deprecated
public double getLife() {
return energy;
}
/**
* Returns the name of the robot your bullet hit.
*
* @return the name of the robot your bullet hit.
*/
public String getName() {
return name;
}
/**
* @return energy the remaining energy of the robot that your bullet has hit
* @deprecated Use {@link #getEnergy()} instead.
*/
@Deprecated
public double getRobotLife() {
return energy;
}
/**
* @return the name of the robot your bullet hit.
* @deprecated Use {@link #getName()} instead.
*/
@Deprecated
public String getRobotName() {
return name;
}
/**
* {@inheritDoc}
*/
@Override
final int getDefaultPriority() {
return DEFAULT_PRIORITY;
}
/**
* {@inheritDoc}
*/
@Override
final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) {
IBasicEvents listener = robot.getBasicEventListener();
if (listener != null) {
listener.onBulletHit(this);
}
}
/**
* {@inheritDoc}
*/
@Override
byte getSerializationType() {
return RbSerializer.BulletHitEvent_TYPE;
}
static ISerializableHelper createHiddenSerializer() {
return new SerializableHelper();
}
private static class SerializableHelper implements ISerializableHelper {
public int sizeOf(RbSerializer serializer, Object object) {
BulletHitEvent obj = (BulletHitEvent) object;
return RbSerializer.SIZEOF_TYPEINFO + RbSerializer.SIZEOF_INT + serializer.sizeOf(obj.name)
+ RbSerializer.SIZEOF_DOUBLE;
}
public void serialize(RbSerializer serializer, ByteBuffer buffer, Object object) {
BulletHitEvent obj = (BulletHitEvent) object;
serializer.serialize(buffer, obj.bullet.getBulletId());
serializer.serialize(buffer, obj.name);
serializer.serialize(buffer, obj.energy);
}
public Object deserialize(RbSerializer serializer, ByteBuffer buffer) {
Bullet bullet = new Bullet(0, 0, 0, 0, null, null, false, buffer.getInt());
String name = serializer.deserializeString(buffer);
double energy = buffer.getDouble();
return new BulletHitEvent(name, energy, bullet);
}
}
}