Package robocode.control.testing

Source Code of robocode.control.testing.RobotTestBed

/**
* Copyright (c) 2001-2014 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://robocode.sourceforge.net/license/epl-v10.html
*/
package robocode.control.testing;


import robocode.control.BattleSpecification;
import robocode.control.BattlefieldSpecification;
import robocode.control.IRobocodeEngine;
import robocode.control.RandomFactory;
import robocode.control.RobocodeEngine;
import robocode.control.RobotSpecification;
import robocode.control.events.BattleAdaptor;
import robocode.control.events.BattleErrorEvent;
import robocode.control.events.BattleMessageEvent;
import robocode.control.events.TurnEndedEvent;
import net.sf.robocode.io.Logger;
import static org.hamcrest.CoreMatchers.is;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import robocode.control.snapshot.IRobotSnapshot;

import java.io.File;


/**
* RobotTestBed provides a superclass that can be extended in order to implement JUnit tests
* for Robocode robots.
* <p/>
* The user must set the system property robocode.home to the location of the robocode installation,
* otherwise we cannot set up the Robocode engine.  If robocode.home is not a system property,
* we throw a RuntimeException.
*
* @author Philip Johnson (original)
* @author Pavel Savara (contributor)
*/
public abstract class RobotTestBed extends BattleAdaptor {

  /**
   * The Robocode game engine instance used for this test.
   */
  protected final IRobocodeEngine engine;

  /**
   * The battlefield specification, which is the default.
   */
  protected final BattlefieldSpecification battleFieldSpec = new BattlefieldSpecification();

  /**
   * The number of errors generated during this battle so far.
   */
  protected int errors = 0;

  /**
   * The number of messages generated during this battle so far.
   */
  protected int messages = 0;

  /**
   * The height of the battle field, initialized at the beginning of the battle.
   */
  protected int height = 0;

  /**
   * The width of the battle field, initialized at the beginning of the battle.
   */
  protected int width = 0;

  /**
   * True to specify that the position during each turn should be printed out.
   */
  protected boolean isDumpingPositions = false;

  /**
   * True to specify that each turn should be printed out.
   */
  protected boolean isDumpingTurns = false;

  /**
   * True to specify that Robot output should be printed out.
   */
  protected boolean isDumpingOutput = false;

  /**
   * True to specify that error messages should be printed out.
   */
  protected boolean isDumpingErrors = true;

  /**
   * True to specify that Robot messages should be printed out.
   */
  protected boolean isDumpingMessages = true;

  /**
   * Create an instance of RobotTestBed which provides default implementations for some (not all)
   * of the IBattleListener methods.   Your subclass can provide overridden methods for more
   * of the IBattleListener methods, or override any of the methods in this class, in order to
   * check for the desired behavior by your robot.
   * <p/>
   * Also instantiates a Robocode engine for running the test battle. This requires a system
   * property called robocode.home to be defined and to provide the path to a Robocode installation
   * containing the robots under test.
   *
   * @throws RuntimeException If robocode.home is not defined or does not point to a robocode
   *                          installation.
   */
  public RobotTestBed() {
    // Set some system properties for use by the robocode engine.
    System.setProperty("EXPERIMENTAL", "true");
    System.setProperty("TESTING", "true");

    // Check that robocode.home is defined and points to a robocode installation.
    String robocodeHome = System.getProperty("robocode.home");

    if (robocodeHome == null) {
      throw new RuntimeException("System property robocode.home is not set.");
    }

    File robocodeJar = new File(new File(robocodeHome), "libs/robocode.jar");

    if (!robocodeJar.exists()) {
      throw new RuntimeException("robocode.jar not found. robocode.home: " + robocodeHome);
    }

    // Now create the robocode engine.
    engine = new RobocodeEngine(new File(robocodeHome));
  }

  /**
   * Called after each turn, and implements basic logging information about the turn number and
   * the position of each robot.
   * <p/>
   * Override this method to perform testing at the end of each turn.
   *
   * @param event The TurnEndedEvent.
   */
  public void onTurnEnded(TurnEndedEvent event) {
    if (isDumpingTurns) {
      Logger.realOut.println("turn " + event.getTurnSnapshot().getTurn());
    }
    for (IRobotSnapshot robot : event.getTurnSnapshot().getRobots()) {
      if (isDumpingPositions) {
        Logger.realOut.print(robot.getVeryShortName());
        Logger.realOut.print(" X:");
        Logger.realOut.print(robot.getX());
        Logger.realOut.print(" Y:");
        Logger.realOut.print(robot.getY());
        Logger.realOut.print(" V:");
        Logger.realOut.print(robot.getVelocity());
        Logger.realOut.println();
      }
      if (isDumpingOutput) {
        Logger.realOut.print(robot.getOutputStreamSnapshot());
      }
    }
  }

  /**
   * Must return a comma-separated list of fully qualified robot names to be in this battle.
   * <p/>
   * You must override this event to specify the robots to battle in this test case.
   *
   * @return The list of robots.
   */
  public abstract String getRobotNames();

  /**
   * Provides the number of rounds in this battle.  Defaults to 1.
   * Override this to change the number of rounds.
   *
   * @return The number of rounds.
   */
  public int getNumRounds() {
    return 1;
  }

  /**
   * Returns a comma or space separated list like: x1,y1,heading1, x2,y2,heading2, which are the
   * coordinates and heading of robot #1 and #2. So "0,0,180, 50,80,270" means that robot #1
   * has position (0,0) and heading 180, and robot #2 has position (50,80) and heading 270.
   * <p/>
   * Override this method to explicitly specify the initial positions.
   * <p/>
   * Defaults to null, which means that the initial positions are determined randomly.  Since
   * battles are deterministic by default, the initial positions are randomly chosen but will
   * always be the same each time you run the test case.
   *
   * @return The list of initial positions.
   */
  public String getInitialPositions() {
    return null;
  }

  /**
   * Provides the number of robots in this battle.
   *
   * @param robotList The list of robots.
   * @return The number of robots in this battle.
   */
  private int getExpectedRobotCount(String robotList) {
    return robotList.split("[\\s,;]+").length;
  }

  /**
   * Defaults to true, indicating that the battle is deterministic and robots will always start
   * in the same position each time.
   * <p/>
   * Override to support random initialization.
   *
   * @return True if the battle will be deterministic.
   */
  public boolean isDeterministic() {
    return true;
  }

  /**
   * The setup method run before each test, which sets up the listener on the engine for testing.
   * Don't override this method; instead, override runSetup to add behavior before the test
   * battle starts.
   */
  @Before
  public void setup() {
    engine.addBattleListener(this);
    if (isDeterministic()) {
      RandomFactory.resetDeterministic(0);
    }
    this.height = battleFieldSpec.getHeight();
    this.width = battleFieldSpec.getWidth();
    errors = 0;
    messages = 0;
  }

  /**
   * After each test is run, the listener is removed.
   * Don't override this method; instead, override runTearDown to add behavior after the test
   * battle ends.
   */
  @After
  public void tearDown() {
    engine.removeBattleListener(this);
  }

  /**
   * Runs a test, invoking the runSetup method before the battle starts and the
   * runTearDown method after the battle ends.
   * Asserts that the expected number of errors for this battle were obtained.
   */
  @Test
  public void run() {
    runSetup();
    runBattle(getRobotNames(), getNumRounds(), getInitialPositions());
    runTeardown();
    RobotTestBedAssert.assertThat(errors, is(getExpectedErrors()));
  }

  /**
   * Specifies how many errors you expect this battle to generate.
   * Defaults to 0. Override this method to change the number of expected errors.
   *
   * @return The expected number of errors.
   */
  protected int getExpectedErrors() {
    return 0;
  }

  /**
   * Invoked before the test battle begins.
   * Default behavior is to do nothing.
   * Override this method in your test case to add behavior before the battle starts.
   */
  protected void runSetup() {// Default does nothing.
  }

  /**
   * Invoked after the test battle ends.
   * Default behavior is to do nothing.
   * Override this method in your test case to add behavior after the battle ends.
   */
  protected void runTeardown() {// Default does nothing.
  }

  /**
   * Runs the test battle.
   *
   * @param robotList        The list of robots.
   * @param numRounds        The number of rounds.
   * @param initialPositions The initial positions for the robots.
   */
  private void runBattle(String robotList, int numRounds, String initialPositions) {
    final RobotSpecification[] robotSpecifications = engine.getLocalRepository(robotList);

    if (getExpectedRobotCount(robotList) > 0) {
      RobotTestBedAssert.assertNotNull("Robot not loaded", robotSpecifications);
      RobotTestBedAssert.assertEquals("Robot not loaded", getExpectedRobotCount(robotList),
          robotSpecifications.length);
      engine.runBattle(new BattleSpecification(numRounds, battleFieldSpec, robotSpecifications), initialPositions,
          true);
    }
  }

  /**
   * Keep track of the number of messages. Print them if desired.
   *
   * @param event The BattleMessageEvent.
   */
  public void onBattleMessage(BattleMessageEvent event) {
    if (isDumpingMessages) {
      Logger.realOut.println(event.getMessage());
    }
    messages++;
  }

  /**
   * Keep track of the number of errors.  Print them if desired.
   *
   * @param event The BattleErrorEvent.
   */
  public void onBattleError(BattleErrorEvent event) {
    if (isDumpingErrors) {
      Logger.realErr.println(event.getError());
    }
    errors++;
  }
}
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