Package mekanism.client.sound

Source Code of mekanism.client.sound.PlayerSound

package mekanism.client.sound;

import mekanism.api.Pos3D;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;

public abstract class PlayerSound extends Sound
{
  /** The TileEntity this sound is associated with. */
  public EntityPlayer player;

  public PlayerSound(String id, String sound, EntityPlayer entity)
  {
    super(id, sound, entity, new Pos3D(entity));

    player = entity;
  }

  @Override
  public float getMultiplier()
  {
    return super.getMultiplier()*0.3F;
  }

  @Override
  public boolean update(World world)
  {
    if(player.isDead)
    {
      return false;
    }
    else if(player.worldObj != world)
    {
      return false;
    }
    else if(!world.loadedEntityList.contains(player))
    {
      return false;
    }

    return true;
  }

  @Override
  public Pos3D getLocation()
  {
    return new Pos3D(player);
  }
}
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