Package mekanism.client.render.entity

Source Code of mekanism.client.render.entity.RenderBalloon

package mekanism.client.render.entity;

import mekanism.api.EnumColor;
import mekanism.client.model.ModelBalloon;
import mekanism.common.entity.EntityBalloon;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class RenderBalloon extends Render
{
  private Minecraft mc = Minecraft.getMinecraft();

  public ModelBalloon model = new ModelBalloon();

  @Override
  protected ResourceLocation getEntityTexture(Entity entity)
  {
    return MekanismUtils.getResource(ResourceType.RENDER, "Balloon.png");
  }

  @Override
  public void doRender(Entity entity, double x, double y, double z, float f, float partialTick)
  {
    EntityBalloon balloon = (EntityBalloon)entity;

    if(balloon.isLatchedToEntity())
    {
      x = (balloon.latchedEntity.lastTickPosX + (balloon.latchedEntity.posX - balloon.latchedEntity.lastTickPosX)*partialTick);
      y = (balloon.latchedEntity.lastTickPosY + (balloon.latchedEntity.posY - balloon.latchedEntity.lastTickPosY)*partialTick);
      z = (balloon.latchedEntity.lastTickPosZ + (balloon.latchedEntity.posZ - balloon.latchedEntity.lastTickPosZ)*partialTick);

      x -= RenderManager.renderPosX;
      y -= RenderManager.renderPosY;
      z -= RenderManager.renderPosZ;

      y += balloon.latchedEntity.height + 1.7F;
    }

    render(((EntityBalloon)entity).color, x, y, z);
  }

  public void render(EnumColor color, double x, double y, double z)
  {
    GL11.glPushMatrix();
    GL11.glTranslated(x, y, z);
    GL11.glRotatef(180, 1, 0, 0);
    GL11.glTranslatef(0, 0.9F, 0);

    mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "Balloon.png"));

    model.render(0.0625F, color);

    GL11.glPopMatrix();
  }
}
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