Package mekanism.client.model

Source Code of mekanism.client.model.ModelRobit

package mekanism.client.model;

import mekanism.client.render.MekanismRenderer;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class ModelRobit extends ModelBase
{
  public ModelRenderer Body;
  public ModelRenderer Bottom;
  public ModelRenderer RightTrack;
  public ModelRenderer LeftTrack;
  public ModelRenderer Neck;
  public ModelRenderer Head;
  public ModelRenderer Backpack;
  public ModelRenderer headback;
  public ModelRenderer rightarn;
  public ModelRenderer leftarm;
  public ModelRenderer righthand;
  public ModelRenderer lefthand;
  public ModelRenderer backLight;
  public ModelRenderer eyeRight;
  public ModelRenderer eyeLeft;

  public ModelRobit()
  {
    textureWidth = 64;
    textureHeight = 64;

    Body = new ModelRenderer(this, 0, 0);
    Body.addBox(0F, 0F, 1F, 6, 4, 5);
    Body.setRotationPoint(-3F, 17F, -3F);
    Body.setTextureSize(64, 64);
    Body.mirror = true;
    setRotation(Body, 0F, 0F, 0F);
    Bottom = new ModelRenderer(this, 22, 0);
    Bottom.addBox(0F, 0F, 0F, 6, 2, 7);
    Bottom.setRotationPoint(-3F, 21F, -2.5F);
    Bottom.setTextureSize(64, 64);
    Bottom.mirror = true;
    setRotation(Bottom, 0F, 0F, 0F);
    RightTrack = new ModelRenderer(this, 26, 9);
    RightTrack.addBox(0F, 0F, 0F, 2, 3, 9);
    RightTrack.setRotationPoint(3F, 21F, -4F);
    RightTrack.setTextureSize(64, 64);
    RightTrack.mirror = true;
    setRotation(RightTrack, 0F, 0F, 0F);
    LeftTrack = new ModelRenderer(this, 0, 9);
    LeftTrack.addBox(0F, 0F, 0F, 2, 3, 9);
    LeftTrack.setRotationPoint(-5F, 21F, -4F);
    LeftTrack.setTextureSize(64, 64);
    LeftTrack.mirror = true;
    setRotation(LeftTrack, 0F, 0F, 0F);
    Neck = new ModelRenderer(this, 0, 26);
    Neck.addBox(0F, 0F, 0F, 3, 1, 2);
    Neck.setRotationPoint(-1.5F, 16F, -0.5F);
    Neck.setTextureSize(64, 64);
    Neck.mirror = true;
    setRotation(Neck, 0F, 0F, 0F);
    Head = new ModelRenderer(this, 26, 21);
    Head.addBox(0F, 0F, 0F, 7, 3, 4);
    Head.setRotationPoint(-3.5F, 13.5F, -1.533333F);
    Head.setTextureSize(64, 64);
    Head.mirror = true;
    setRotation(Head, 0F, 0F, 0F);
    Backpack = new ModelRenderer(this, 14, 9);
    Backpack.addBox(0F, 0F, 0F, 4, 3, 6);
    Backpack.setRotationPoint(-2F, 16.8F, -4F);
    Backpack.setTextureSize(64, 64);
    Backpack.mirror = true;
    setRotation(Backpack, 0F, 0F, 0F);
    headback = new ModelRenderer(this, 17, 1);
    headback.addBox(0F, 0F, 0F, 5, 2, 1);
    headback.setRotationPoint(-2.5F, 14F, -2F);
    headback.setTextureSize(64, 64);
    headback.mirror = true;
    setRotation(headback, 0F, 0F, 0F);
    rightarn = new ModelRenderer(this, 0, 21);
    rightarn.addBox(0F, 0F, 0F, 1, 1, 4);
    rightarn.setRotationPoint(3F, 17.5F, 0F);
    rightarn.setTextureSize(64, 64);
    rightarn.mirror = true;
    setRotation(rightarn, 0F, 0F, 0F);
    leftarm = new ModelRenderer(this, 12, 21);
    leftarm.addBox(0F, 0F, 0F, 1, 1, 4);
    leftarm.setRotationPoint(-4F, 17.5F, 0F);
    leftarm.setTextureSize(64, 64);
    leftarm.mirror = true;
    setRotation(leftarm, 0F, 0F, 0F);
    righthand = new ModelRenderer(this, 15, 28);
    righthand.addBox(0F, 0F, 0F, 1, 1, 0);
    righthand.setRotationPoint(2.5F, 17.5F, 4F);
    righthand.setTextureSize(64, 64);
    righthand.mirror = true;
    setRotation(righthand, 0F, 0F, 0F);
    lefthand = new ModelRenderer(this, 15, 28);
    lefthand.addBox(0F, 0F, 0F, 1, 1, 0);
    lefthand.setRotationPoint(-3.5F, 17.5F, 4F);
    lefthand.setTextureSize(64, 64);
    lefthand.mirror = true;
    setRotation(lefthand, 0F, 0F, 0F);
    backLight = new ModelRenderer(this, 20, 15);
    backLight.addBox(0F, 0F, 0F, 2, 1, 1);
    backLight.setRotationPoint(-1F, 17.8F, -4.001F);
    backLight.setTextureSize(64, 64);
    backLight.mirror = true;
    setRotation(backLight, 0F, 0F, 0F);
    eyeRight = new ModelRenderer(this, 43, 25);
    eyeRight.addBox(0F, 0F, 0F, 1, 1, 1);
    eyeRight.setRotationPoint(1.5F, 14.5F, 1.50001F);
    eyeRight.setTextureSize(64, 64);
    eyeRight.mirror = true;
    setRotation(eyeRight, 0F, 0F, 0F);
    eyeLeft = new ModelRenderer(this, 43, 25);
    eyeLeft.addBox(0F, 0F, 0F, 1, 1, 1);
    eyeLeft.setRotationPoint(-2.5F, 14.5F, 1.50001F);
    eyeLeft.setTextureSize(64, 64);
    eyeLeft.mirror = true;
    setRotation(eyeLeft, 0F, 0F, 0F);
  }

  @Override
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);

    GL11.glPushMatrix();
    GL11.glRotatef(180, 0.0F, 1.0F, 0.0F);

    Body.render(f5);
    Bottom.render(f5);
    RightTrack.render(f5);
    LeftTrack.render(f5);
    Neck.render(f5);
    Head.render(f5);
    Backpack.render(f5);
    headback.render(f5);
    rightarn.render(f5);
    leftarm.render(f5);
    righthand.render(f5);
    lefthand.render(f5);

    MekanismRenderer.glowOn();
    backLight.render(f5);
    eyeRight.render(f5);
    eyeLeft.render(f5);
    MekanismRenderer.glowOff();

    GL11.glPopMatrix();
  }

  public void render(float size)
  {
    Body.render(size);
    Bottom.render(size);
    RightTrack.render(size);
    LeftTrack.render(size);
    Neck.render(size);
    Head.render(size);
    Backpack.render(size);
    headback.render(size);
    rightarn.render(size);
    leftarm.render(size);
    righthand.render(size);
    lefthand.render(size);
    backLight.render(size);
    eyeRight.render(size);
    eyeLeft.render(size);
  }

  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
}
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