Package mekanism.client.model

Source Code of mekanism.client.model.ModelGasTank

package mekanism.client.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class ModelGasTank extends ModelBase
{
  ModelRenderer Panel1;
  ModelRenderer Panel2;
  ModelRenderer Panel3;
  ModelRenderer Tank;
  ModelRenderer Panel4;
  ModelRenderer Top;
  ModelRenderer Exit;

  public ModelGasTank()
  {
    textureWidth = 32;
    textureHeight = 64;

    Panel1 = new ModelRenderer(this, 0, 22);
    Panel1.addBox(0F, 0F, 0F, 5, 13, 1);
    Panel1.setRotationPoint(-2.5F, 11F, 3.5F);
    Panel1.setTextureSize(32, 64);
    Panel1.mirror = true;
    setRotation(Panel1, 0F, 0F, 0F);
    Panel2 = new ModelRenderer(this, 0, 37);
    Panel2.addBox(0F, 0F, 0F, 1, 13, 5);
    Panel2.setRotationPoint(3.5F, 11F, -2.5F);
    Panel2.setTextureSize(32, 64);
    Panel2.mirror = true;
    setRotation(Panel2, 0F, 0F, 0F);
    Panel3 = new ModelRenderer(this, 0, 22);
    Panel3.addBox(0F, 0F, 0F, 5, 13, 1);
    Panel3.setRotationPoint(-2.5F, 11F, -4.5F);
    Panel3.setTextureSize(32, 64);
    Panel3.mirror = true;
    setRotation(Panel3, 0F, 0F, 0F);
    Tank = new ModelRenderer(this, 0, 0);
    Tank.addBox(0F, 0F, 0F, 7, 14, 7);
    Tank.setRotationPoint(-3.5F, 10F, -3.5F);
    Tank.setTextureSize(32, 64);
    Tank.mirror = true;
    setRotation(Tank, 0F, 0F, 0F);
    Panel4 = new ModelRenderer(this, 0, 37);
    Panel4.addBox(0F, 0F, 0F, 1, 13, 5);
    Panel4.setRotationPoint(-4.5F, 11F, -2.5F);
    Panel4.setTextureSize(32, 64);
    Panel4.mirror = true;
    setRotation(Panel4, 0F, 0F, 0F);
    Top = new ModelRenderer(this, 13, 22);
    Top.addBox(0F, 0F, 0F, 2, 2, 2);
    Top.setRotationPoint(-1F, 8F, -1F);
    Top.setTextureSize(32, 64);
    Top.mirror = true;
    setRotation(Top, 0F, 0F, 0F);
    Exit = new ModelRenderer(this, 22, 22);
    Exit.addBox(0F, 0F, 0F, 1, 1, 1);
    Exit.setRotationPoint(1F, 8.2F, -0.5F);
    Exit.setTextureSize(32, 64);
    Exit.mirror = true;
    setRotation(Exit, 0F, 0F, 0F);
  }

  public void render(float size)
  {
    Panel1.render(size);
    Panel2.render(size);
    Panel3.render(size);
    Tank.render(size);
    Panel4.render(size);
    Top.render(size);
    Exit.render(size);
  }

  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
}
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