/**
* Copyright 2012 MANC LLC.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.xeiam.proprioceptron.jme.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Box;
/**
* Sample 2 - How to use nodes as handles to manipulate objects in the scene. You can rotate, translate, and scale objects by manipulating their parent nodes. The Root Node is special: Only what is attached to the Root Node appears in the scene.
*/
public class HelloNode extends SimpleApplication {
public static void main(String[] args) {
HelloNode app = new HelloNode();
app.start();
}
@Override
public void simpleInitApp() {
/** create a blue box at coordinates (1,-1,1) */
Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);
Geometry blue = new Geometry("Box", box1);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Blue);
blue.setMaterial(mat1);
blue.move(1, -1, 1);
/** create a red box straight above the blue one at (1,3,1) */
Box box2 = new Box(Vector3f.ZERO, 1, 1, 1);
Geometry red = new Geometry("Box", box2);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.Red);
red.setMaterial(mat2);
red.move(1, 3, 1);
/** Create a pivot node at (0,0,0) and attach it to the root node */
Node pivot = new Node("pivot");
rootNode.attachChild(pivot); // put this node in the scene
/** Attach the two boxes to the *pivot* node. */
pivot.attachChild(blue);
pivot.attachChild(red);
/** Rotate the pivot node: Note that both boxes have rotated! */
pivot.rotate(.4f, .4f, 0f);
}
}