Package com.jme3.terrain.heightmap

Source Code of com.jme3.terrain.heightmap.ImageBasedHeightMapGrid

/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
*   may be used to endorse or promote products derived from this software
*   without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.terrain.heightmap;

import com.jme3.asset.AssetManager;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.asset.TextureKey;
import com.jme3.math.Vector3f;
import com.jme3.texture.Texture;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
* Loads Terrain grid tiles with image heightmaps.
* By default it expects a 16-bit grayscale image as the heightmap, but
* you can also call setImageType(BufferedImage.TYPE_) to set it to be a different
* image type. If you do this, you must also set a custom ImageHeightmap that will
* understand and be able to parse the image. By default if you pass in an image of type
* BufferedImage.TYPE_3BYTE_BGR, it will use the ImageBasedHeightMap for you.
*
* @author Anthyon, Brent Owens
*/
@Deprecated
/**
* @Deprecated in favor of ImageTileLoader
*/
public class ImageBasedHeightMapGrid implements HeightMapGrid {

    private static final Logger logger = Logger.getLogger(ImageBasedHeightMapGrid.class.getName());
    private final AssetManager assetManager;
    private final Namer namer;
    private int size;
   

    public ImageBasedHeightMapGrid(final String textureBase, final String textureExt, AssetManager assetManager) {
        this(assetManager, new Namer() {

            public String getName(int x, int y) {
                return textureBase + "_" + x + "_" + y + "." + textureExt;
            }
        });
    }

    public ImageBasedHeightMapGrid(AssetManager assetManager, Namer namer) {
        this.assetManager = assetManager;
        this.namer = namer;
    }

    public HeightMap getHeightMapAt(Vector3f location) {
        // HEIGHTMAP image (for the terrain heightmap)
        int x = (int) location.x;
        int z = (int) location.z;
       
        AbstractHeightMap heightmap = null;
        //BufferedImage im = null;
       
        try {
            String name = namer.getName(x, z);
            logger.log(Level.FINE, "Loading heightmap from file: {0}", name);
            final Texture texture = assetManager.loadTexture(new TextureKey(name));
           
            // CREATE HEIGHTMAP
            heightmap = new ImageBasedHeightMap(texture.getImage());
           
            heightmap.setHeightScale(1);
            heightmap.load();
       
        } catch (AssetNotFoundException e) {
            logger.log(Level.SEVERE, "Asset Not found! ", e);
        }
        return heightmap;
    }

    public void setSize(int size) {
        this.size = size - 1;
    }
}
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