/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// $Id: Dome.java 4131 2009-03-19 20:15:28Z blaine.dev $
package com.jme3.scene.shape;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.util.BufferUtils;
import com.jme3.util.TempVars;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
/**
* A hemisphere.
*
* @author Peter Andersson
* @author Joshua Slack (Original sphere code that was adapted)
* @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $
*/
public class Dome extends Mesh {
private int planes;
private int radialSamples;
/** The radius of the dome */
private float radius;
/** The center of the dome */
private Vector3f center;
private boolean insideView = true;
/**
* Serialization only. Do not use.
*/
public Dome() {
}
/**
* Constructs a dome for use as a SkyDome. The SkyDome is centered at the origin
* and only visible from the inside.
* @param planes
* The number of planes along the Z-axis. Must be >= 2.
* Influences how round the arch of the dome is.
* @param radialSamples
* The number of samples along the radial.
* Influences how round the base of the dome is.
* @param radius
* Radius of the dome.
* @see #Dome(com.jme.math.Vector3f, int, int, float)
*/
public Dome(int planes, int radialSamples, float radius) {
this(new Vector3f(0, 0, 0), planes, radialSamples, radius);
}
/**
* Constructs a dome visible from the inside, e.g. for use as a SkyDome.
* All geometry data buffers are updated automatically. <br>
* For a cone, set planes=2. For a pyramid, set radialSamples=4 and planes=2.
* Increasing planes and radialSamples increase the quality of the dome.
*
* @param center
* Center of the dome.
* @param planes
* The number of planes along the Z-axis. Must be >= 2.
* Influences how round the arch of the dome is.
* @param radialSamples
* The number of samples along the radial.
* Influences how round the base of the dome is.
* @param radius
* The radius of the dome.
*/
public Dome(Vector3f center, int planes, int radialSamples,
float radius) {
super();
updateGeometry(center, planes, radialSamples, radius, true);
}
/**
* Constructs a dome. Use this constructor for half-sphere, pyramids, or cones.
* All geometry data buffers are updated automatically. <br>
* For a cone, set planes=2. For a pyramid, set radialSamples=4 and planes=2.
* Setting higher values for planes and radialSamples increases
* the quality of the half-sphere.
*
* @param center
* Center of the dome.
* @param planes
* The number of planes along the Z-axis. Must be >= 2.
* Influences how round the arch of the dome is.
* @param radialSamples
* The number of samples along the radial.
* Influences how round the base of the dome is.
* @param radius
* The radius of the dome.
* @param insideView
* If true, the dome is only visible from the inside, like a SkyDome.
* If false, the dome is only visible from the outside.
*/
public Dome(Vector3f center, int planes, int radialSamples,
float radius, boolean insideView) {
super();
updateGeometry(center, planes, radialSamples, radius, insideView);
}
public Vector3f getCenter() {
return center;
}
/**
* Get the number of planar segments along the z-axis of the dome.
*/
public int getPlanes() {
return planes;
}
/**
* Get the number of samples radially around the main axis of the dome.
*/
public int getRadialSamples() {
return radialSamples;
}
/**
* Get the radius of the dome.
*/
public float getRadius() {
return radius;
}
/**
* Are the triangles connected in such a way as to present a view out from the dome or not.
*/
public boolean isInsideView() {
return insideView;
}
/**
* Rebuilds the dome with a new set of parameters.
*
* @param center the new center of the dome.
* @param planes the number of planes along the Z-axis.
* @param radialSamples the new number of radial samples of the dome.
* @param radius the new radius of the dome.
* @param insideView should the dome be set up to be viewed from the inside looking out.
*/
public void updateGeometry(Vector3f center, int planes,
int radialSamples, float radius, boolean insideView) {
this.insideView = insideView;
this.center = center != null ? center : new Vector3f(0, 0, 0);
this.planes = planes;
this.radialSamples = radialSamples;
this.radius = radius;
int vertCount = ((planes - 1) * (radialSamples + 1)) + 1;
// Allocate vertices, allocating one extra in each radial to get the
// correct texture coordinates
// setVertexCount();
// setVertexBuffer(createVector3Buffer(getVertexCount()));
// allocate normals
// setNormalBuffer(createVector3Buffer(getVertexCount()));
// allocate texture coordinates
// getTextureCoords().set(0, new TexCoords(createVector2Buffer(getVertexCount())));
FloatBuffer vb = BufferUtils.createVector3Buffer(vertCount);
FloatBuffer nb = BufferUtils.createVector3Buffer(vertCount);
FloatBuffer tb = BufferUtils.createVector2Buffer(vertCount);
setBuffer(Type.Position, 3, vb);
setBuffer(Type.Normal, 3, nb);
setBuffer(Type.TexCoord, 2, tb);
// generate geometry
float fInvRS = 1.0f / radialSamples;
float fYFactor = 1.0f / (planes - 1);
// Generate points on the unit circle to be used in computing the mesh
// points on a dome slice.
float[] afSin = new float[(radialSamples)];
float[] afCos = new float[(radialSamples)];
for (int iR = 0; iR < radialSamples; iR++) {
float fAngle = FastMath.TWO_PI * fInvRS * iR;
afCos[iR] = FastMath.cos(fAngle);
afSin[iR] = FastMath.sin(fAngle);
}
TempVars vars = TempVars.get();
Vector3f tempVc = vars.vect3;
Vector3f tempVb = vars.vect2;
Vector3f tempVa = vars.vect1;
// generate the dome itself
int i = 0;
for (int iY = 0; iY < (planes - 1); iY++, i++) {
float fYFraction = fYFactor * iY; // in (0,1)
float fY = radius * fYFraction;
// compute center of slice
Vector3f kSliceCenter = tempVb.set(center);
kSliceCenter.y += fY;
// compute radius of slice
float fSliceRadius = FastMath.sqrt(FastMath.abs(radius * radius - fY * fY));
// compute slice vertices
Vector3f kNormal;
int iSave = i;
for (int iR = 0; iR < radialSamples; iR++, i++) {
float fRadialFraction = iR * fInvRS; // in [0,1)
Vector3f kRadial = tempVc.set(afCos[iR], 0, afSin[iR]);
kRadial.mult(fSliceRadius, tempVa);
vb.put(kSliceCenter.x + tempVa.x).put(
kSliceCenter.y + tempVa.y).put(
kSliceCenter.z + tempVa.z);
BufferUtils.populateFromBuffer(tempVa, vb, i);
kNormal = tempVa.subtractLocal(center);
kNormal.normalizeLocal();
if (insideView) {
nb.put(kNormal.x).put(kNormal.y).put(kNormal.z);
} else {
nb.put(-kNormal.x).put(-kNormal.y).put(-kNormal.z);
}
tb.put(fRadialFraction).put(fYFraction);
}
BufferUtils.copyInternalVector3(vb, iSave, i);
BufferUtils.copyInternalVector3(nb, iSave, i);
tb.put(1.0f).put(fYFraction);
}
vars.release();
// pole
vb.put(center.x).put(center.y + radius).put(center.z);
nb.put(0).put(insideView ? 1 : -1).put(0);
tb.put(0.5f).put(1.0f);
// allocate connectivity
int triCount = (planes - 2) * radialSamples * 2 + radialSamples;
ShortBuffer ib = BufferUtils.createShortBuffer(3 * triCount);
setBuffer(Type.Index, 3, ib);
// generate connectivity
int index = 0;
// Generate only for middle planes
for (int plane = 1; plane < (planes - 1); plane++) {
int bottomPlaneStart = ((plane - 1) * (radialSamples + 1));
int topPlaneStart = (plane * (radialSamples + 1));
for (int sample = 0; sample < radialSamples; sample++, index += 6) {
if (insideView){
ib.put((short) (bottomPlaneStart + sample));
ib.put((short) (bottomPlaneStart + sample + 1));
ib.put((short) (topPlaneStart + sample));
ib.put((short) (bottomPlaneStart + sample + 1));
ib.put((short) (topPlaneStart + sample + 1));
ib.put((short) (topPlaneStart + sample));
}else{
ib.put((short) (bottomPlaneStart + sample));
ib.put((short) (topPlaneStart + sample));
ib.put((short) (bottomPlaneStart + sample + 1));
ib.put((short) (bottomPlaneStart + sample + 1));
ib.put((short) (topPlaneStart + sample));
ib.put((short) (topPlaneStart + sample + 1));
}
}
}
// pole triangles
int bottomPlaneStart = (planes - 2) * (radialSamples + 1);
for (int samples = 0; samples < radialSamples; samples++, index += 3) {
if (insideView){
ib.put((short) (bottomPlaneStart + samples));
ib.put((short) (bottomPlaneStart + samples + 1));
ib.put((short) (vertCount - 1));
}else{
ib.put((short) (bottomPlaneStart + samples));
ib.put((short) (vertCount - 1));
ib.put((short) (bottomPlaneStart + samples + 1));
}
}
updateBound();
}
@Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
planes = capsule.readInt("planes", 0);
radialSamples = capsule.readInt("radialSamples", 0);
radius = capsule.readFloat("radius", 0);
center = (Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone());
}
@Override
public void write(JmeExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(planes, "planes", 0);
capsule.write(radialSamples, "radialSamples", 0);
capsule.write(radius, "radius", 0);
capsule.write(center, "center", Vector3f.ZERO);
}
}