Package com.jme3.scene.debug

Source Code of com.jme3.scene.debug.Grid

/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
*   may be used to endorse or promote products derived from this software
*   without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.debug;

import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;

/**
* Simple grid shape.
*
* @author Kirill Vainer
*/
public class Grid extends Mesh {

    /**
     * Creates a grid debug shape.
     * @param xLines
     * @param yLines
     * @param lineDist
     */
    public Grid(int xLines, int yLines, float lineDist){
        xLines -= 2;
        yLines -= 2;
        int lineCount = xLines + yLines + 4;

        FloatBuffer fpb = BufferUtils.createFloatBuffer(6 * lineCount);
        ShortBuffer sib = BufferUtils.createShortBuffer(2 * lineCount);

        float xLineLen = (yLines + 1) * lineDist;
        float yLineLen = (xLines + 1) * lineDist;
        int curIndex = 0;

        // add lines along X
        for (int i = 0; i < xLines + 2; i++){
            float y = (i) * lineDist;

            // positions
            fpb.put(0)       .put(0).put(y);
            fpb.put(xLineLen).put(0).put(y);

            // indices
            sib.put( (short) (curIndex++) );
            sib.put( (short) (curIndex++) );
        }

        // add lines along Y
        for (int i = 0; i < yLines + 2; i++){
            float x = (i) * lineDist;

            // positions
            fpb.put(x).put(0).put(0);
            fpb.put(x).put(0).put(yLineLen);

            // indices
            sib.put( (short) (curIndex++) );
            sib.put( (short) (curIndex++) );
        }

        fpb.flip();
        sib.flip();

        setBuffer(Type.Position, 3, fpb);
        setBuffer(Type.Index, 2, sib);
       
        setMode(Mode.Lines);

        updateBound();
        updateCounts();
    }
   
}
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