/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.debug;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.objects.PhysicsGhostObject;
import com.jme3.bullet.util.DebugShapeFactory;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
/**
*
* @author normenhansen
*/
public class BulletGhostObjectDebugControl extends AbstractPhysicsDebugControl {
protected final PhysicsGhostObject body;
protected final Vector3f location = new Vector3f();
protected final Quaternion rotation = new Quaternion();
protected CollisionShape myShape;
protected Spatial geom;
public BulletGhostObjectDebugControl(BulletDebugAppState debugAppState, PhysicsGhostObject body) {
super(debugAppState);
this.body = body;
myShape = body.getCollisionShape();
this.geom = DebugShapeFactory.getDebugShape(body.getCollisionShape());
this.geom.setName(body.toString());
this.geom.setName(body.toString());
geom.setMaterial(debugAppState.DEBUG_YELLOW);
}
@Override
public void setSpatial(Spatial spatial) {
if (spatial != null && spatial instanceof Node) {
Node node = (Node) spatial;
node.attachChild(geom);
} else if (spatial == null && this.spatial != null) {
Node node = (Node) this.spatial;
node.detachChild(geom);
}
super.setSpatial(spatial);
}
@Override
protected void controlUpdate(float tpf) {
if (myShape != body.getCollisionShape()) {
Node node = (Node) this.spatial;
node.detachChild(geom);
geom = DebugShapeFactory.getDebugShape(body.getCollisionShape());
geom.setMaterial(debugAppState.DEBUG_YELLOW);
node.attachChild(geom);
}
applyPhysicsTransform(body.getPhysicsLocation(location), body.getPhysicsRotation(rotation));
geom.setLocalScale(body.getCollisionShape().getScale());
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
}