/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.control;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.objects.PhysicsCharacter;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import java.io.IOException;
/**
* @deprecated in favor of <code>BetterCharacterControl</code>
* @author normenhansen
*/
@Deprecated
public class CharacterControl extends PhysicsCharacter implements PhysicsControl {
protected Spatial spatial;
protected boolean enabled = true;
protected boolean added = false;
protected PhysicsSpace space = null;
protected Vector3f viewDirection = new Vector3f(Vector3f.UNIT_Z);
protected boolean useViewDirection = true;
protected boolean applyLocal = false;
public CharacterControl() {
}
public CharacterControl(CollisionShape shape, float stepHeight) {
super(shape, stepHeight);
}
public boolean isApplyPhysicsLocal() {
return applyLocal;
}
/**
* When set to true, the physics coordinates will be applied to the local
* translation of the Spatial
* @param applyPhysicsLocal
*/
public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
applyLocal = applyPhysicsLocal;
}
private Vector3f getSpatialTranslation() {
if (applyLocal) {
return spatial.getLocalTranslation();
}
return spatial.getWorldTranslation();
}
public Control cloneForSpatial(Spatial spatial) {
CharacterControl control = new CharacterControl(collisionShape, stepHeight);
control.setCcdMotionThreshold(getCcdMotionThreshold());
control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
control.setCollideWithGroups(getCollideWithGroups());
control.setCollisionGroup(getCollisionGroup());
control.setFallSpeed(getFallSpeed());
control.setGravity(getGravity());
control.setJumpSpeed(getJumpSpeed());
control.setMaxSlope(getMaxSlope());
control.setPhysicsLocation(getPhysicsLocation());
control.setUpAxis(getUpAxis());
control.setApplyPhysicsLocal(isApplyPhysicsLocal());
return control;
}
public void setSpatial(Spatial spatial) {
this.spatial = spatial;
setUserObject(spatial);
if (spatial == null) {
return;
}
setPhysicsLocation(getSpatialTranslation());
}
public void setEnabled(boolean enabled) {
this.enabled = enabled;
if (space != null) {
if (enabled && !added) {
if (spatial != null) {
warp(getSpatialTranslation());
}
space.addCollisionObject(this);
added = true;
} else if (!enabled && added) {
space.removeCollisionObject(this);
added = false;
}
}
}
public boolean isEnabled() {
return enabled;
}
public void setViewDirection(Vector3f vec) {
viewDirection.set(vec);
}
public Vector3f getViewDirection() {
return viewDirection;
}
public boolean isUseViewDirection() {
return useViewDirection;
}
public void setUseViewDirection(boolean viewDirectionEnabled) {
this.useViewDirection = viewDirectionEnabled;
}
public void update(float tpf) {
if (enabled && spatial != null) {
Quaternion localRotationQuat = spatial.getLocalRotation();
Vector3f localLocation = spatial.getLocalTranslation();
if (!applyLocal && spatial.getParent() != null) {
getPhysicsLocation(localLocation);
localLocation.subtractLocal(spatial.getParent().getWorldTranslation());
localLocation.divideLocal(spatial.getParent().getWorldScale());
tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().multLocal(localLocation);
spatial.setLocalTranslation(localLocation);
if (useViewDirection) {
localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
spatial.setLocalRotation(localRotationQuat);
}
} else {
spatial.setLocalTranslation(getPhysicsLocation());
localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
spatial.setLocalRotation(localRotationQuat);
}
}
}
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
if (space == null) {
if (this.space != null) {
this.space.removeCollisionObject(this);
added = false;
}
} else {
if (this.space == space) {
return;
}
space.addCollisionObject(this);
added = true;
}
this.space = space;
}
public PhysicsSpace getPhysicsSpace() {
return space;
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(enabled, "enabled", true);
oc.write(applyLocal, "applyLocalPhysics", false);
oc.write(useViewDirection, "viewDirectionEnabled", true);
oc.write(viewDirection, "viewDirection", new Vector3f(Vector3f.UNIT_Z));
oc.write(spatial, "spatial", null);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
enabled = ic.readBoolean("enabled", true);
useViewDirection = ic.readBoolean("viewDirectionEnabled", true);
viewDirection = (Vector3f) ic.readSavable("viewDirection", new Vector3f(Vector3f.UNIT_Z));
applyLocal = ic.readBoolean("applyLocalPhysics", false);
spatial = (Spatial) ic.readSavable("spatial", null);
setUserObject(spatial);
}
}