/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.animation;
import com.jme3.export.*;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.util.TempVars;
import java.io.IOException;
import java.util.BitSet;
/**
* Contains a list of transforms and times for each keyframe.
*
* @author Kirill Vainer
*/
public final class BoneTrack implements Track {
/**
* Bone index in the skeleton which this track effects.
*/
private int targetBoneIndex;
/**
* Transforms and times for track.
*/
private CompactVector3Array translations;
private CompactQuaternionArray rotations;
private CompactVector3Array scales;
private float[] times;
/**
* Serialization-only. Do not use.
*/
public BoneTrack() {
}
/**
* Creates a bone track for the given bone index
* @param targetBoneIndex the bone index
* @param times a float array with the time of each frame
* @param translations the translation of the bone for each frame
* @param rotations the rotation of the bone for each frame
*/
public BoneTrack(int targetBoneIndex, float[] times, Vector3f[] translations, Quaternion[] rotations) {
this.targetBoneIndex = targetBoneIndex;
this.setKeyframes(times, translations, rotations);
}
/**
* Creates a bone track for the given bone index
* @param targetBoneIndex the bone index
* @param times a float array with the time of each frame
* @param translations the translation of the bone for each frame
* @param rotations the rotation of the bone for each frame
* @param scales the scale of the bone for each frame
*/
public BoneTrack(int targetBoneIndex, float[] times, Vector3f[] translations, Quaternion[] rotations, Vector3f[] scales) {
this.targetBoneIndex = targetBoneIndex;
this.setKeyframes(times, translations, rotations, scales);
}
/**
* Creates a bone track for the given bone index
* @param targetBoneIndex the bone's index
*/
public BoneTrack(int targetBoneIndex) {
this.targetBoneIndex = targetBoneIndex;
}
/**
* @return the bone index of this bone track.
*/
public int getTargetBoneIndex() {
return targetBoneIndex;
}
/**
* return the array of rotations of this track
* @return
*/
public Quaternion[] getRotations() {
return rotations.toObjectArray();
}
/**
* returns the array of scales for this track
* @return
*/
public Vector3f[] getScales() {
return scales == null ? null : scales.toObjectArray();
}
/**
* returns the arrays of time for this track
* @return
*/
public float[] getTimes() {
return times;
}
/**
* returns the array of translations of this track
* @return
*/
public Vector3f[] getTranslations() {
return translations.toObjectArray();
}
/**
* Set the translations and rotations for this bone track
* @param times a float array with the time of each frame
* @param translations the translation of the bone for each frame
* @param rotations the rotation of the bone for each frame
*/
public void setKeyframes(float[] times, Vector3f[] translations, Quaternion[] rotations) {
if (times.length == 0) {
throw new RuntimeException("BoneTrack with no keyframes!");
}
assert times.length == translations.length && times.length == rotations.length;
this.times = times;
this.translations = new CompactVector3Array();
this.translations.add(translations);
this.translations.freeze();
this.rotations = new CompactQuaternionArray();
this.rotations.add(rotations);
this.rotations.freeze();
}
/**
* Set the translations, rotations and scales for this bone track
* @param times a float array with the time of each frame
* @param translations the translation of the bone for each frame
* @param rotations the rotation of the bone for each frame
* @param scales the scale of the bone for each frame
*/
public void setKeyframes(float[] times, Vector3f[] translations, Quaternion[] rotations, Vector3f[] scales) {
this.setKeyframes(times, translations, rotations);
assert times.length == scales.length;
if (scales != null) {
this.scales = new CompactVector3Array();
this.scales.add(scales);
this.scales.freeze();
}
}
/**
*
* Modify the bone which this track modifies in the skeleton to contain
* the correct animation transforms for a given time.
* The transforms can be interpolated in some method from the keyframes.
*
* @param time the current time of the animation
* @param weight the weight of the animation
* @param control
* @param channel
* @param vars
*/
public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars) {
BitSet affectedBones = channel.getAffectedBones();
if (affectedBones != null && !affectedBones.get(targetBoneIndex)) {
return;
}
Bone target = control.getSkeleton().getBone(targetBoneIndex);
Vector3f tempV = vars.vect1;
Vector3f tempS = vars.vect2;
Quaternion tempQ = vars.quat1;
Vector3f tempV2 = vars.vect3;
Vector3f tempS2 = vars.vect4;
Quaternion tempQ2 = vars.quat2;
int lastFrame = times.length - 1;
if (time < 0 || lastFrame == 0) {
rotations.get(0, tempQ);
translations.get(0, tempV);
if (scales != null) {
scales.get(0, tempS);
}
} else if (time >= times[lastFrame]) {
rotations.get(lastFrame, tempQ);
translations.get(lastFrame, tempV);
if (scales != null) {
scales.get(lastFrame, tempS);
}
} else {
int startFrame = 0;
int endFrame = 1;
// use lastFrame so we never overflow the array
int i;
for (i = 0; i < lastFrame && times[i] < time; i++) {
startFrame = i;
endFrame = i + 1;
}
float blend = (time - times[startFrame])
/ (times[endFrame] - times[startFrame]);
rotations.get(startFrame, tempQ);
translations.get(startFrame, tempV);
if (scales != null) {
scales.get(startFrame, tempS);
}
rotations.get(endFrame, tempQ2);
translations.get(endFrame, tempV2);
if (scales != null) {
scales.get(endFrame, tempS2);
}
tempQ.nlerp(tempQ2, blend);
tempV.interpolateLocal(tempV2, blend);
tempS.interpolateLocal(tempS2, blend);
}
// if (weight != 1f) {
target.blendAnimTransforms(tempV, tempQ, scales != null ? tempS : null, weight);
// } else {
// target.setAnimTransforms(tempV, tempQ, scales != null ? tempS : null);
// }
}
/**
* @return the length of the track
*/
public float getLength() {
return times == null ? 0 : times[times.length - 1] - times[0];
}
/**
* This method creates a clone of the current object.
* @return a clone of the current object
*/
@Override
public BoneTrack clone() {
int tablesLength = times.length;
float[] times = this.times.clone();
Vector3f[] sourceTranslations = this.getTranslations();
Quaternion[] sourceRotations = this.getRotations();
Vector3f[] sourceScales = this.getScales();
Vector3f[] translations = new Vector3f[tablesLength];
Quaternion[] rotations = new Quaternion[tablesLength];
Vector3f[] scales = new Vector3f[tablesLength];
for (int i = 0; i < tablesLength; ++i) {
translations[i] = sourceTranslations[i].clone();
rotations[i] = sourceRotations[i].clone();
scales[i] = sourceScales != null ? sourceScales[i].clone() : new Vector3f(1.0f, 1.0f, 1.0f);
}
// Need to use the constructor here because of the final fields used in this class
return new BoneTrack(targetBoneIndex, times, translations, rotations, scales);
}
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(targetBoneIndex, "boneIndex", 0);
oc.write(translations, "translations", null);
oc.write(rotations, "rotations", null);
oc.write(times, "times", null);
oc.write(scales, "scales", null);
}
@Override
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
targetBoneIndex = ic.readInt("boneIndex", 0);
translations = (CompactVector3Array) ic.readSavable("translations", null);
rotations = (CompactQuaternionArray) ic.readSavable("rotations", null);
times = ic.readFloatArray("times", null);
scales = (CompactVector3Array) ic.readSavable("scales", null);
//Backward compatibility for old j3o files generated before revision 6807
if (im.getFormatVersion() == 0){
if (translations == null) {
Savable[] sav = ic.readSavableArray("translations", null);
if (sav != null) {
translations = new CompactVector3Array();
Vector3f[] transCopy = new Vector3f[sav.length];
System.arraycopy(sav, 0, transCopy, 0, sav.length);
translations.add(transCopy);
translations.freeze();
}
}
if (rotations == null) {
Savable[] sav = ic.readSavableArray("rotations", null);
if (sav != null) {
rotations = new CompactQuaternionArray();
Quaternion[] rotCopy = new Quaternion[sav.length];
System.arraycopy(sav, 0, rotCopy, 0, sav.length);
rotations.add(rotCopy);
rotations.freeze();
}
}
}
}
public void setTime(float time, float weight, AnimControl control, AnimChannel channel) {
throw new UnsupportedOperationException("Not supported yet.");
}
}