Package com.bulletphysics.linearmath

Source Code of com.bulletphysics.linearmath.Transform

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.linearmath;

import com.bulletphysics.collision.shapes.UniformScalingShape;
import cz.advel.stack.Stack;
import cz.advel.stack.StaticAlloc;
import javax.vecmath.Matrix3f;
import javax.vecmath.Matrix4f;
import javax.vecmath.Quat4f;
import javax.vecmath.Vector3f;

/**
* Transform represents translation and rotation (rigid transform). Scaling and
* shearing is not supported.<p>
*
* You can use local shape scaling or {@link UniformScalingShape} for static rescaling
* of collision objects.
*
* @author jezek2
*/
public class Transform {
 
  //protected BulletStack stack;

  /** Rotation matrix of this Transform. */
  public final Matrix3f basis = new Matrix3f();
 
  /** Translation vector of this Transform. */
  public final Vector3f origin = new Vector3f();

  public Transform() {
  }

  public Transform(Matrix3f mat) {
    basis.set(mat);
  }

  public Transform(Matrix4f mat) {
    set(mat);
  }

  public Transform(Transform tr) {
    set(tr);
  }
 
  public void set(Transform tr) {
    basis.set(tr.basis);
    origin.set(tr.origin);
  }
 
  public void set(Matrix3f mat) {
    basis.set(mat);
    origin.set(0f, 0f, 0f);
  }

  public void set(Matrix4f mat) {
    mat.getRotationScale(basis);
    origin.set(mat.m03, mat.m13, mat.m23);
  }
 
  public void transform(Vector3f v) {
    basis.transform(v);
    v.add(origin);
  }

  public void setIdentity() {
    basis.setIdentity();
    origin.set(0f, 0f, 0f);
  }
 
  public void inverse() {
    basis.transpose();
    origin.scale(-1f);
    basis.transform(origin);
  }

  public void inverse(Transform tr) {
    set(tr);
    inverse();
  }
 
  public void mul(Transform tr) {
    Vector3f vec = Stack.alloc(tr.origin);
    transform(vec);

    basis.mul(tr.basis);
    origin.set(vec);
  }

  @StaticAlloc
  public void mul(Transform tr1, Transform tr2) {
    Vector3f vec = Stack.alloc(tr2.origin);
    tr1.transform(vec);

    basis.mul(tr1.basis, tr2.basis);
    origin.set(vec);
  }
 
  public void invXform(Vector3f inVec, Vector3f out) {
    out.sub(inVec, origin);

    Matrix3f mat = Stack.alloc(basis);
    mat.transpose();
    mat.transform(out);
  }
 
  public Quat4f getRotation(Quat4f out) {
    MatrixUtil.getRotation(basis, out);
    return out;
  }
 
  public void setRotation(Quat4f q) {
    MatrixUtil.setRotation(basis, q);
  }
 
  public void setFromOpenGLMatrix(float[] m) {
    MatrixUtil.setFromOpenGLSubMatrix(basis, m);
    origin.set(m[12], m[13], m[14]);
  }

  public void getOpenGLMatrix(float[] m) {
    MatrixUtil.getOpenGLSubMatrix(basis, m);
    m[12] = origin.x;
    m[13] = origin.y;
    m[14] = origin.z;
    m[15] = 1f;
  }

  public Matrix4f getMatrix(Matrix4f out) {
    out.set(basis);
    out.m03 = origin.x;
    out.m13 = origin.y;
    out.m23 = origin.z;
    return out;
  }

  @Override
  public boolean equals(Object obj) {
    if (obj == null || !(obj instanceof Transform)) return false;
    Transform tr = (Transform)obj;
    return basis.equals(tr.basis) && origin.equals(tr.origin);
  }

  @Override
  public int hashCode() {
    int hash = 3;
    hash = 41 * hash + basis.hashCode();
    hash = 41 * hash + origin.hashCode();
    return hash;
  }
 
}
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