Package com.bulletphysics.extras.gimpact

Source Code of com.bulletphysics.extras.gimpact.GImpactShapeInterface

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: projectileman@yahoo.com
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.extras.gimpact;

import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback;
import com.bulletphysics.collision.shapes.CollisionShape;
import com.bulletphysics.collision.shapes.ConcaveShape;
import com.bulletphysics.collision.shapes.TriangleCallback;
import com.bulletphysics.extras.gimpact.BoxCollision.AABB;
import com.bulletphysics.linearmath.Transform;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
* Base class for gimpact shapes.
*
* @author jezek2
*/
public abstract class GImpactShapeInterface extends ConcaveShape {

    protected AABB localAABB = new AABB();
    protected boolean needs_update;
    protected final Vector3f localScaling = new Vector3f();
    GImpactBvh box_set = new GImpactBvh(); // optionally boxset

  public GImpactShapeInterface() {
    localAABB.invalidate();
    needs_update = true;
    localScaling.set(1f, 1f, 1f);
  }

  /**
   * Performs refit operation.<p>
   * Updates the entire Box set of this shape.<p>
   *
   * postUpdate() must be called for attemps to calculating the box set, else this function
   * will does nothing.<p>
   *
   * if m_needs_update == true, then it calls calcLocalAABB();
   */
  public void updateBound() {
    if (!needs_update) {
      return;
    }
    calcLocalAABB();
    needs_update = false;
  }

  /**
   * If the Bounding box is not updated, then this class attemps to calculate it.<p>
     * Calls updateBound() for update the box set.
     */
  @Override
  public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
    AABB transformedbox = Stack.alloc(localAABB);
    transformedbox.appy_transform(t);
    aabbMin.set(transformedbox.min);
    aabbMax.set(transformedbox.max);
  }

  /**
   * Tells to this object that is needed to refit the box set.
   */
  public void postUpdate() {
    needs_update = true;
  }
 
  /**
   * Obtains the local box, which is the global calculated box of the total of subshapes.
   */
  public AABB getLocalBox(AABB out) {
    out.set(localAABB);
    return out;
  }

  @Override
  public BroadphaseNativeType getShapeType() {
    return BroadphaseNativeType.GIMPACT_SHAPE_PROXYTYPE;
  }

  /**
   * You must call updateBound() for update the box set.
   */
  @Override
  public void setLocalScaling(Vector3f scaling) {
    localScaling.set(scaling);
    postUpdate();
  }

  @Override
  public Vector3f getLocalScaling(Vector3f out) {
    out.set(localScaling);
    return out;
  }

  @Override
  public void setMargin(float margin) {
    collisionMargin = margin;
    int i = getNumChildShapes();
    while ((i--) != 0) {
      CollisionShape child = getChildShape(i);
      child.setMargin(margin);
    }

    needs_update = true;
  }

  /**
   * Base method for determinig which kind of GIMPACT shape we get.
   */
  abstract ShapeType getGImpactShapeType();
 
  GImpactBvh getBoxSet() {
    return box_set;
  }

  /**
   * Determines if this class has a hierarchy structure for sorting its primitives.
   */
  public boolean hasBoxSet() {
    if (box_set.getNodeCount() == 0) {
      return false;
    }
    return true;
  }

  /**
   * Obtains the primitive manager.
   */
  abstract PrimitiveManagerBase getPrimitiveManager();

  /**
   * Gets the number of children.
   */
  public abstract int getNumChildShapes();

  /**
   * If true, then its children must get transforms.
   */
  public abstract boolean childrenHasTransform();

  /**
   * Determines if this shape has triangles.
   */
  public abstract boolean needsRetrieveTriangles();

  /**
   * Determines if this shape has tetrahedrons.
   */
  public abstract boolean needsRetrieveTetrahedrons();

  public abstract void getBulletTriangle(int prim_index, TriangleShapeEx triangle);

  abstract void getBulletTetrahedron(int prim_index, TetrahedronShapeEx tetrahedron);

  /**
   * Call when reading child shapes.
   */
  public void lockChildShapes() {
  }

  public void unlockChildShapes() {
  }
 
  /**
   * If this trimesh.
   */
  void getPrimitiveTriangle(int index, PrimitiveTriangle triangle) {
    getPrimitiveManager().get_primitive_triangle(index, triangle);
  }
 
  /**
   * Use this function for perfofm refit in bounding boxes.
   */
  protected void calcLocalAABB() {
    lockChildShapes();
    if (box_set.getNodeCount() == 0) {
      box_set.buildSet();
    }
    else {
      box_set.update();
    }
    unlockChildShapes();

    box_set.getGlobalBox(localAABB);
  }
 
  /**
   * Retrieves the bound from a child.
   */
  public void getChildAabb(int child_index, Transform t, Vector3f aabbMin, Vector3f aabbMax) {
    AABB child_aabb = Stack.alloc(AABB.class);
    getPrimitiveManager().get_primitive_box(child_index, child_aabb);
    child_aabb.appy_transform(t);
    aabbMin.set(child_aabb.min);
    aabbMax.set(child_aabb.max);
  }

  /**
   * Gets the children.
   */
  public abstract CollisionShape getChildShape(int index);
 
  /**
   * Gets the children transform.
   */
  public abstract Transform getChildTransform(int index);

  /**
   * Sets the children transform.<p>
   * You must call updateBound() for update the box set.
   */
  public abstract void setChildTransform(int index, Transform transform);

  /**
   * Virtual method for ray collision.
   */
  public void rayTest(Vector3f rayFrom, Vector3f rayTo, RayResultCallback resultCallback) {
  }
 
  /**
   * Function for retrieve triangles. It gives the triangles in local space.
   */
  @Override
  public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) {
  }
 
}
TOP

Related Classes of com.bulletphysics.extras.gimpact.GImpactShapeInterface

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.