Package com.bulletphysics.extras.gimpact

Source Code of com.bulletphysics.extras.gimpact.GImpactMeshShape

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: projectileman@yahoo.com
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.extras.gimpact;

import com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback;
import com.bulletphysics.collision.shapes.CollisionShape;
import com.bulletphysics.collision.shapes.StridingMeshInterface;
import com.bulletphysics.collision.shapes.TriangleCallback;
import com.bulletphysics.extras.gimpact.BoxCollision.AABB;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.util.ObjectArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
*
* @author jezek2
*/
public class GImpactMeshShape extends GImpactShapeInterface {
 
  protected ObjectArrayList<GImpactMeshShapePart> mesh_parts = new ObjectArrayList<GImpactMeshShapePart>();

  public GImpactMeshShape(StridingMeshInterface meshInterface) {
    buildMeshParts(meshInterface);
  }
 
  public int getMeshPartCount() {
    return mesh_parts.size();
  }

  public GImpactMeshShapePart getMeshPart(int index) {
    return mesh_parts.getQuick(index);
  }

  @Override
  public void setLocalScaling(Vector3f scaling) {
    localScaling.set(scaling);

    int i = mesh_parts.size();
    while ((i--) != 0) {
      GImpactMeshShapePart part = mesh_parts.getQuick(i);
      part.setLocalScaling(scaling);
    }

    needs_update = true;
  }

  @Override
  public void setMargin(float margin) {
    collisionMargin = margin;

    int i = mesh_parts.size();
    while ((i--) != 0) {
      GImpactMeshShapePart part = mesh_parts.getQuick(i);
      part.setMargin(margin);
    }

    needs_update = true;
  }

  @Override
  public void postUpdate() {
    int i = mesh_parts.size();
    while ((i--) != 0) {
      GImpactMeshShapePart part = mesh_parts.getQuick(i);
      part.postUpdate();
    }

    needs_update = true;
  }

  @Override
  public void calculateLocalInertia(float mass, Vector3f inertia) {
    //#ifdef CALC_EXACT_INERTIA
    inertia.set(0f, 0f, 0f);

    int i = getMeshPartCount();
    float partmass = mass / (float) i;

    Vector3f partinertia = Stack.alloc(Vector3f.class);

    while ((i--) != 0) {
      getMeshPart(i).calculateLocalInertia(partmass, partinertia);
      inertia.add(partinertia);
    }

    ////#else
    //
    //// Calc box inertia
    //
    //btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
    //btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
    //btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
    //const btScalar x2 = lx*lx;
    //const btScalar y2 = ly*ly;
    //const btScalar z2 = lz*lz;
    //const btScalar scaledmass = mass * btScalar(0.08333333);
    //
    //inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
    ////#endif
  }
 
  @Override
  PrimitiveManagerBase getPrimitiveManager() {
    assert (false);
    return null;
  }

  @Override
  public int getNumChildShapes() {
    assert (false);
    return 0;
  }

  @Override
  public boolean childrenHasTransform() {
    assert (false);
    return false;
  }

  @Override
  public boolean needsRetrieveTriangles() {
    assert (false);
    return false;
  }

  @Override
  public boolean needsRetrieveTetrahedrons() {
    assert (false);
    return false;
  }

  @Override
  public void getBulletTriangle(int prim_index, TriangleShapeEx triangle) {
    assert (false);
  }

  @Override
  void getBulletTetrahedron(int prim_index, TetrahedronShapeEx tetrahedron) {
    assert (false);
  }

  @Override
  public void lockChildShapes() {
    assert (false);
  }

  @Override
  public void unlockChildShapes() {
    assert (false);
  }

  @Override
  public void getChildAabb(int child_index, Transform t, Vector3f aabbMin, Vector3f aabbMax) {
    assert (false);
  }

  @Override
  public CollisionShape getChildShape(int index) {
    assert (false);
    return null;
  }

  @Override
  public Transform getChildTransform(int index) {
    assert (false);
    return null;
  }

  @Override
  public void setChildTransform(int index, Transform transform) {
    assert (false);
  }

  @Override
  ShapeType getGImpactShapeType() {
    return ShapeType.TRIMESH_SHAPE;
  }

  @Override
  public String getName() {
    return "GImpactMesh";
  }

  @Override
  public void rayTest(Vector3f rayFrom, Vector3f rayTo, RayResultCallback resultCallback) {
  }

  @Override
  public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) {
    int i = mesh_parts.size();
    while ((i--) != 0) {
      mesh_parts.getQuick(i).processAllTriangles(callback, aabbMin, aabbMax);
    }
  }
 
  protected void buildMeshParts(StridingMeshInterface meshInterface) {
    for (int i=0; i<meshInterface.getNumSubParts(); i++) {
      GImpactMeshShapePart newpart = new GImpactMeshShapePart(meshInterface, i);
      mesh_parts.add(newpart);
    }
  }

  @Override
  protected void calcLocalAABB() {
    AABB tmpAABB = Stack.alloc(AABB.class);

    localAABB.invalidate();
    int i = mesh_parts.size();
    while ((i--) != 0) {
      mesh_parts.getQuick(i).updateBound();
      localAABB.merge(mesh_parts.getQuick(i).getLocalBox(tmpAABB));
    }
  }

}
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