Package com.bulletphysics.collision.shapes

Source Code of com.bulletphysics.collision.shapes.TriangleShape

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.collision.shapes;

import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.linearmath.VectorUtil;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
* Single triangle shape.
*
* @author jezek2
*/
public class TriangleShape extends PolyhedralConvexShape {
 
  public final Vector3f[] vertices1/*[3]*/ = new Vector3f[] { new Vector3f(), new Vector3f(), new Vector3f() };

  // JAVA NOTE: added
  public TriangleShape() {
  }
 
  public TriangleShape(Vector3f p0, Vector3f p1, Vector3f p2) {
    vertices1[0].set(p0);
    vertices1[1].set(p1);
    vertices1[2].set(p2);
  }
 
  // JAVA NOTE: added
  public void init(Vector3f p0, Vector3f p1, Vector3f p2) {
    vertices1[0].set(p0);
    vertices1[1].set(p1);
    vertices1[2].set(p2);
  }

  @Override
  public int getNumVertices() {
    return 3;
  }

  public Vector3f getVertexPtr(int index) {
    return vertices1[index];
  }
 
  @Override
  public void getVertex(int index, Vector3f vert) {
    vert.set(vertices1[index]);
  }

  @Override
  public BroadphaseNativeType getShapeType() {
    return BroadphaseNativeType.TRIANGLE_SHAPE_PROXYTYPE;
  }

  @Override
  public int getNumEdges() {
    return 3;
  }

  @Override
  public void getEdge(int i, Vector3f pa, Vector3f pb) {
    getVertex(i, pa);
    getVertex((i + 1) % 3, pb);
  }

  @Override
  public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
//    btAssert(0);
    getAabbSlow(t, aabbMin, aabbMax);
  }

  @Override
  public Vector3f localGetSupportingVertexWithoutMargin(Vector3f dir, Vector3f out) {
    Vector3f dots = Stack.alloc(Vector3f.class);
    dots.set(dir.dot(vertices1[0]), dir.dot(vertices1[1]), dir.dot(vertices1[2]));
    out.set(vertices1[VectorUtil.maxAxis(dots)]);
    return out;
  }

  @Override
  public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
    Vector3f dots = Stack.alloc(Vector3f.class);

    for (int i = 0; i < numVectors; i++) {
      Vector3f dir = vectors[i];
      dots.set(dir.dot(vertices1[0]), dir.dot(vertices1[1]), dir.dot(vertices1[2]));
      supportVerticesOut[i].set(vertices1[VectorUtil.maxAxis(dots)]);
    }
  }

  @Override
  public void getPlane(Vector3f planeNormal, Vector3f planeSupport, int i) {
    getPlaneEquation(i,planeNormal,planeSupport);
  }

  @Override
  public int getNumPlanes() {
    return 1;
  }

  public void calcNormal(Vector3f normal) {
    Vector3f tmp1 = Stack.alloc(Vector3f.class);
    Vector3f tmp2 = Stack.alloc(Vector3f.class);

    tmp1.sub(vertices1[1], vertices1[0]);
    tmp2.sub(vertices1[2], vertices1[0]);

    normal.cross(tmp1, tmp2);
    normal.normalize();
  }

  public void getPlaneEquation(int i, Vector3f planeNormal, Vector3f planeSupport) {
    calcNormal(planeNormal);
    planeSupport.set(vertices1[0]);
  }

  @Override
  public void calculateLocalInertia(float mass, Vector3f inertia) {
    assert (false);
    inertia.set(0f, 0f, 0f);
  }
 
  @Override
  public boolean isInside(Vector3f pt, float tolerance) {
    Vector3f normal = Stack.alloc(Vector3f.class);
    calcNormal(normal);
    // distance to plane
    float dist = pt.dot(normal);
    float planeconst = vertices1[0].dot(normal);
    dist -= planeconst;
    if (dist >= -tolerance && dist <= tolerance) {
      // inside check on edge-planes
      int i;
      for (i = 0; i < 3; i++) {
        Vector3f pa = Stack.alloc(Vector3f.class), pb = Stack.alloc(Vector3f.class);
        getEdge(i, pa, pb);
        Vector3f edge = Stack.alloc(Vector3f.class);
        edge.sub(pb, pa);
        Vector3f edgeNormal = Stack.alloc(Vector3f.class);
        edgeNormal.cross(edge, normal);
        edgeNormal.normalize();
        /*float*/ dist = pt.dot(edgeNormal);
        float edgeConst = pa.dot(edgeNormal);
        dist -= edgeConst;
        if (dist < -tolerance) {
          return false;
        }
      }

      return true;
    }

    return false;
  }

  @Override
  public String getName() {
    return "Triangle";
  }

  @Override
  public int getNumPreferredPenetrationDirections() {
    return 2;
  }

  @Override
  public void getPreferredPenetrationDirection(int index, Vector3f penetrationVector) {
    calcNormal(penetrationVector);
    if (index != 0) {
      penetrationVector.scale(-1f);
    }
  }

}
TOP

Related Classes of com.bulletphysics.collision.shapes.TriangleShape

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.