Package com.bulletphysics.collision.shapes

Source Code of com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape$ScaledTriangleCallback

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.collision.shapes;

import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.MatrixUtil;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.linearmath.VectorUtil;
import cz.advel.stack.Stack;
import javax.vecmath.Matrix3f;
import javax.vecmath.Vector3f;

// JAVA NOTE: ScaledBvhTriangleMeshShape from 2.73 SP1

/**
* The ScaledBvhTriangleMeshShape allows to instance a scaled version of an existing
* {@link BvhTriangleMeshShape}. Note that each {@link BvhTriangleMeshShape} still can
* have its own local scaling, independent from this ScaledBvhTriangleMeshShape 'localScaling'.
*
* @author jezek2
*/
public class ScaledBvhTriangleMeshShape extends ConcaveShape {

  protected final Vector3f localScaling = new Vector3f();
  protected BvhTriangleMeshShape bvhTriMeshShape;

  public ScaledBvhTriangleMeshShape(BvhTriangleMeshShape childShape, Vector3f localScaling) {
    this.localScaling.set(localScaling);
    this.bvhTriMeshShape = childShape;
  }

  public BvhTriangleMeshShape getChildShape() {
    return bvhTriMeshShape;
  }

  @Override
  public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) {
    ScaledTriangleCallback scaledCallback = new ScaledTriangleCallback(callback, localScaling);

    Vector3f invLocalScaling = Stack.alloc(Vector3f.class);
    invLocalScaling.set(1.f / localScaling.x, 1.f / localScaling.y, 1.f / localScaling.z);

    Vector3f scaledAabbMin = Stack.alloc(Vector3f.class);
    Vector3f scaledAabbMax = Stack.alloc(Vector3f.class);

    // support negative scaling
    scaledAabbMin.x = localScaling.x >= 0f ? aabbMin.x * invLocalScaling.x : aabbMax.x * invLocalScaling.x;
    scaledAabbMin.y = localScaling.y >= 0f ? aabbMin.y * invLocalScaling.y : aabbMax.y * invLocalScaling.y;
    scaledAabbMin.z = localScaling.z >= 0f ? aabbMin.z * invLocalScaling.z : aabbMax.z * invLocalScaling.z;

    scaledAabbMax.x = localScaling.x <= 0f ? aabbMin.x * invLocalScaling.x : aabbMax.x * invLocalScaling.x;
    scaledAabbMax.y = localScaling.y <= 0f ? aabbMin.y * invLocalScaling.y : aabbMax.y * invLocalScaling.y;
    scaledAabbMax.z = localScaling.z <= 0f ? aabbMin.z * invLocalScaling.z : aabbMax.z * invLocalScaling.z;

    bvhTriMeshShape.processAllTriangles(scaledCallback, scaledAabbMin, scaledAabbMax);
  }

  @Override
  public void getAabb(Transform trans, Vector3f aabbMin, Vector3f aabbMax) {
    Vector3f localAabbMin = bvhTriMeshShape.getLocalAabbMin(Stack.alloc(Vector3f.class));
    Vector3f localAabbMax = bvhTriMeshShape.getLocalAabbMax(Stack.alloc(Vector3f.class));

    Vector3f tmpLocalAabbMin = Stack.alloc(Vector3f.class);
    Vector3f tmpLocalAabbMax = Stack.alloc(Vector3f.class);
    VectorUtil.mul(tmpLocalAabbMin, localAabbMin, localScaling);
    VectorUtil.mul(tmpLocalAabbMax, localAabbMax, localScaling);

    localAabbMin.x = (localScaling.x >= 0f) ? tmpLocalAabbMin.x : tmpLocalAabbMax.x;
    localAabbMin.y = (localScaling.y >= 0f) ? tmpLocalAabbMin.y : tmpLocalAabbMax.y;
    localAabbMin.z = (localScaling.z >= 0f) ? tmpLocalAabbMin.z : tmpLocalAabbMax.z;
    localAabbMax.x = (localScaling.x <= 0f) ? tmpLocalAabbMin.x : tmpLocalAabbMax.x;
    localAabbMax.y = (localScaling.y <= 0f) ? tmpLocalAabbMin.y : tmpLocalAabbMax.y;
    localAabbMax.z = (localScaling.z <= 0f) ? tmpLocalAabbMin.z : tmpLocalAabbMax.z;

    Vector3f localHalfExtents = Stack.alloc(Vector3f.class);
    localHalfExtents.sub(localAabbMax, localAabbMin);
    localHalfExtents.scale(0.5f);

    float margin = bvhTriMeshShape.getMargin();
    localHalfExtents.x += margin;
    localHalfExtents.y += margin;
    localHalfExtents.z += margin;

    Vector3f localCenter = Stack.alloc(Vector3f.class);
    localCenter.add(localAabbMax, localAabbMin);
    localCenter.scale(0.5f);

    Matrix3f abs_b = Stack.alloc(trans.basis);
    MatrixUtil.absolute(abs_b);

    Vector3f center = Stack.alloc(localCenter);
    trans.transform(center);

    Vector3f extent = Stack.alloc(Vector3f.class);
    Vector3f tmp = Stack.alloc(Vector3f.class);
    abs_b.getRow(0, tmp);
    extent.x = tmp.dot(localHalfExtents);
    abs_b.getRow(1, tmp);
    extent.y = tmp.dot(localHalfExtents);
    abs_b.getRow(2, tmp);
    extent.z = tmp.dot(localHalfExtents);

    aabbMin.sub(center, extent);
    aabbMax.add(center, extent);
  }

  @Override
  public BroadphaseNativeType getShapeType() {
    return BroadphaseNativeType.SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
  }

  @Override
  public void setLocalScaling(Vector3f scaling) {
    localScaling.set(scaling);
  }

  @Override
  public Vector3f getLocalScaling(Vector3f out) {
    out.set(localScaling);
    return out;
  }

  @Override
  public void calculateLocalInertia(float mass, Vector3f inertia) {
  }

  @Override
  public String getName() {
    return "SCALEDBVHTRIANGLEMESH";
  }

  ////////////////////////////////////////////////////////////////////////////

  private static class ScaledTriangleCallback extends TriangleCallback {
    private TriangleCallback originalCallback;
    private Vector3f localScaling;
    private Vector3f[] newTriangle = new Vector3f[3];

    public ScaledTriangleCallback(TriangleCallback originalCallback, Vector3f localScaling) {
      this.originalCallback = originalCallback;
      this.localScaling = localScaling;
     
      for (int i=0; i<newTriangle.length; i++) {
        newTriangle[i] = new Vector3f();
      }
    }

    public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) {
      VectorUtil.mul(newTriangle[0], triangle[0], localScaling);
      VectorUtil.mul(newTriangle[1], triangle[1], localScaling);
      VectorUtil.mul(newTriangle[2], triangle[2], localScaling);
      originalCallback.processTriangle(newTriangle, partId, triangleIndex);
    }
  }

}
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