Package com.bulletphysics.collision.shapes

Source Code of com.bulletphysics.collision.shapes.PolyhedralConvexShape

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.collision.shapes;

import com.bulletphysics.linearmath.AabbUtil2;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.linearmath.VectorUtil;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
* PolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
*
* @author jezek2
*/
public abstract class PolyhedralConvexShape extends ConvexInternalShape {

  private static Vector3f[] _directions = new Vector3f[] {
    new Vector3f( 1f0f0f),
    new Vector3f( 0f1f0f),
    new Vector3f( 0f0f1f),
    new Vector3f(-1f0f0f),
    new Vector3f( 0f, -1f0f),
    new Vector3f( 0f0f, -1f)
  };

  private static Vector3f[] _supporting = new Vector3f[] {
    new Vector3f(0f, 0f, 0f),
    new Vector3f(0f, 0f, 0f),
    new Vector3f(0f, 0f, 0f),
    new Vector3f(0f, 0f, 0f),
    new Vector3f(0f, 0f, 0f),
    new Vector3f(0f, 0f, 0f)
  };
 
  protected final Vector3f localAabbMin = new Vector3f(1f, 1f, 1f);
  protected final Vector3f localAabbMax = new Vector3f(-1f, -1f, -1f);
  protected boolean isLocalAabbValid = false;

//  /** optional Hull is for optional Separating Axis Test Hull collision detection, see Hull.cpp */
//  public Hull optionalHull = null;
 
  @Override
  public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec0, Vector3f out) {
    int i;
    Vector3f supVec = out;
    supVec.set(0f, 0f, 0f);

    float maxDot = -1e30f;

    Vector3f vec = Stack.alloc(vec0);
    float lenSqr = vec.lengthSquared();
    if (lenSqr < 0.0001f) {
      vec.set(1f, 0f, 0f);
    }
    else {
      float rlen = 1f / (float) Math.sqrt(lenSqr);
      vec.scale(rlen);
    }

    Vector3f vtx = Stack.alloc(Vector3f.class);
    float newDot;

    for (i = 0; i < getNumVertices(); i++) {
      getVertex(i, vtx);
      newDot = vec.dot(vtx);
      if (newDot > maxDot) {
        maxDot = newDot;
        supVec = vtx;
      }
    }

    return out;
  }

  @Override
  public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
    int i;

    Vector3f vtx = Stack.alloc(Vector3f.class);
    float newDot;

    // JAVA NOTE: rewritten as code used W coord for temporary usage in Vector3
    // TODO: optimize it
    float[] wcoords = new float[numVectors];

    for (i = 0; i < numVectors; i++) {
      // TODO: used w in vector3:
      //supportVerticesOut[i].w = -1e30f;
      wcoords[i] = -1e30f;
    }

    for (int j = 0; j < numVectors; j++) {
      Vector3f vec = vectors[j];

      for (i = 0; i < getNumVertices(); i++) {
        getVertex(i, vtx);
        newDot = vec.dot(vtx);
        //if (newDot > supportVerticesOut[j].w)
        if (newDot > wcoords[j]) {
          //WARNING: don't swap next lines, the w component would get overwritten!
          supportVerticesOut[j].set(vtx);
          //supportVerticesOut[j].w = newDot;
          wcoords[j] = newDot;
        }
      }
    }
  }

  @Override
  public void calculateLocalInertia(float mass, Vector3f inertia) {
    // not yet, return box inertia

    float margin = getMargin();

    Transform ident = Stack.alloc(Transform.class);
    ident.setIdentity();
    Vector3f aabbMin = Stack.alloc(Vector3f.class), aabbMax = Stack.alloc(Vector3f.class);
    getAabb(ident, aabbMin, aabbMax);

    Vector3f halfExtents = Stack.alloc(Vector3f.class);
    halfExtents.sub(aabbMax, aabbMin);
    halfExtents.scale(0.5f);

    float lx = 2f * (halfExtents.x + margin);
    float ly = 2f * (halfExtents.y + margin);
    float lz = 2f * (halfExtents.z + margin);
    float x2 = lx * lx;
    float y2 = ly * ly;
    float z2 = lz * lz;
    float scaledmass = mass * 0.08333333f;

    inertia.set(y2 + z2, x2 + z2, x2 + y2);
    inertia.scale(scaledmass);
  }

  private void getNonvirtualAabb(Transform trans, Vector3f aabbMin, Vector3f aabbMax, float margin) {
    // lazy evaluation of local aabb
    assert (isLocalAabbValid);

    AabbUtil2.transformAabb(localAabbMin, localAabbMax, margin, trans, aabbMin, aabbMax);
  }
 
  @Override
  public void getAabb(Transform trans, Vector3f aabbMin, Vector3f aabbMax) {
    getNonvirtualAabb(trans, aabbMin, aabbMax, getMargin());
  }

  protected final void _PolyhedralConvexShape_getAabb(Transform trans, Vector3f aabbMin, Vector3f aabbMax) {
    getNonvirtualAabb(trans, aabbMin, aabbMax, getMargin());
  }

  public void recalcLocalAabb() {
    isLocalAabbValid = true;

    //#if 1

    batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);

    for (int i=0; i<3; i++) {
      VectorUtil.setCoord(localAabbMax, i, VectorUtil.getCoord(_supporting[i], i) + collisionMargin);
      VectorUtil.setCoord(localAabbMin, i, VectorUtil.getCoord(_supporting[i + 3], i) - collisionMargin);
    }
   
    //#else
    //for (int i=0; i<3; i++) {
    //  Vector3f vec = Stack.alloc(Vector3f.class);
    //  vec.set(0f, 0f, 0f);
    //  VectorUtil.setCoord(vec, i, 1f);
    //  Vector3f tmp = localGetSupportingVertex(vec, Stack.alloc(Vector3f.class));
    //  VectorUtil.setCoord(localAabbMax, i, VectorUtil.getCoord(tmp, i) + collisionMargin);
    //  VectorUtil.setCoord(vec, i, -1f);
    //  localGetSupportingVertex(vec, tmp);
    //  VectorUtil.setCoord(localAabbMin, i, VectorUtil.getCoord(tmp, i) - collisionMargin);
    //}
    //#endif
  }

  @Override
  public void setLocalScaling(Vector3f scaling) {
    super.setLocalScaling(scaling);
    recalcLocalAabb();
  }

  public abstract int getNumVertices();

  public abstract int getNumEdges();

  public abstract void getEdge(int i, Vector3f pa, Vector3f pb);

  public abstract void getVertex(int i, Vector3f vtx);

  public abstract int getNumPlanes();

  public abstract void getPlane(Vector3f planeNormal, Vector3f planeSupport, int i);
 
//  public abstract  int getIndex(int i) const = 0 ;
 
  public abstract boolean isInside(Vector3f pt, float tolerance);
 
}
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