Package com.bulletphysics.collision.shapes

Source Code of com.bulletphysics.collision.shapes.ConvexInternalShape

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.collision.shapes;

import com.bulletphysics.BulletGlobals;
import com.bulletphysics.linearmath.MatrixUtil;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.linearmath.VectorUtil;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
* ConvexInternalShape is an internal base class, shared by most convex shape implementations.
*
* @author jezek2
*/
public abstract class ConvexInternalShape extends ConvexShape {

  // local scaling. collisionMargin is not scaled !
  protected final Vector3f localScaling = new Vector3f(1f, 1f, 1f);
  protected final Vector3f implicitShapeDimensions = new Vector3f();
  protected float collisionMargin = BulletGlobals.CONVEX_DISTANCE_MARGIN;

  /**
   * getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version.
   */
  @Override
  public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
    getAabbSlow(t, aabbMin, aabbMax);
  }
 
  @Override
  public void getAabbSlow(Transform trans, Vector3f minAabb, Vector3f maxAabb) {
    float margin = getMargin();
    Vector3f vec = Stack.alloc(Vector3f.class);
    Vector3f tmp1 = Stack.alloc(Vector3f.class);
    Vector3f tmp2 = Stack.alloc(Vector3f.class);
   
    for (int i=0;i<3;i++)
    {
      vec.set(0f, 0f, 0f);
      VectorUtil.setCoord(vec, i, 1f);

      MatrixUtil.transposeTransform(tmp1, vec, trans.basis);
      localGetSupportingVertex(tmp1, tmp2);
     
      trans.transform(tmp2);

      VectorUtil.setCoord(maxAabb, i, VectorUtil.getCoord(tmp2, i) + margin);

      VectorUtil.setCoord(vec, i, -1f);

      MatrixUtil.transposeTransform(tmp1, vec, trans.basis);
      localGetSupportingVertex(tmp1, tmp2);
      trans.transform(tmp2);

      VectorUtil.setCoord(minAabb, i, VectorUtil.getCoord(tmp2, i) - margin);
    }
  }

  @Override
  public Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out) {
    Vector3f supVertex = localGetSupportingVertexWithoutMargin(vec, out);

    if (getMargin() != 0f) {
      Vector3f vecnorm = Stack.alloc(vec);
      if (vecnorm.lengthSquared() < (BulletGlobals.FLT_EPSILON * BulletGlobals.FLT_EPSILON)) {
        vecnorm.set(-1f, -1f, -1f);
      }
      vecnorm.normalize();
      supVertex.scaleAdd(getMargin(), vecnorm, supVertex);
    }
    return out;
  }
 
  public void setLocalScaling(Vector3f scaling) {
    localScaling.absolute(scaling);
  }
 
  public Vector3f getLocalScaling(Vector3f out) {
    out.set(localScaling);
    return out;
  }

  public float getMargin() {
    return collisionMargin;
  }

  public void setMargin(float margin) {
    this.collisionMargin = margin;
  }

  @Override
  public int getNumPreferredPenetrationDirections() {
    return 0;
  }

  @Override
  public void getPreferredPenetrationDirection(int index, Vector3f penetrationVector) {
    throw new InternalError();
  }
 
}
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