Package com.bulletphysics.collision.shapes

Source Code of com.bulletphysics.collision.shapes.ConeShape

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.collision.shapes;

import com.bulletphysics.BulletGlobals;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.linearmath.VectorUtil;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
* ConeShape implements a cone shape primitive, centered around the origin and
* aligned with the Y axis. The {@link ConeShapeX} is aligned around the X axis
* and {@link ConeShapeZ} around the Z axis.
*
* @author jezek2
*/
public class ConeShape extends ConvexInternalShape {

  private float sinAngle;
  private float radius;
  private float height;
  private int[] coneIndices = new int[3];

  public ConeShape(float radius, float height) {
    this.radius = radius;
    this.height = height;
    setConeUpIndex(1);
    sinAngle = (radius / (float)Math.sqrt(this.radius * this.radius + this.height * this.height));
  }

  public float getRadius() {
    return radius;
  }

  public float getHeight() {
    return height;
  }

  private Vector3f coneLocalSupport(Vector3f v, Vector3f out) {
    float halfHeight = height * 0.5f;

    if (VectorUtil.getCoord(v, coneIndices[1]) > v.length() * sinAngle) {
      VectorUtil.setCoord(out, coneIndices[0], 0f);
      VectorUtil.setCoord(out, coneIndices[1], halfHeight);
      VectorUtil.setCoord(out, coneIndices[2], 0f);
      return out;
    }
    else {
      float v0 = VectorUtil.getCoord(v, coneIndices[0]);
      float v2 = VectorUtil.getCoord(v, coneIndices[2]);
      float s = (float)Math.sqrt(v0 * v0 + v2 * v2);
      if (s > BulletGlobals.FLT_EPSILON) {
        float d = radius / s;
        VectorUtil.setCoord(out, coneIndices[0], VectorUtil.getCoord(v, coneIndices[0]) * d);
        VectorUtil.setCoord(out, coneIndices[1], -halfHeight);
        VectorUtil.setCoord(out, coneIndices[2], VectorUtil.getCoord(v, coneIndices[2]) * d);
        return out;
      } else {
        VectorUtil.setCoord(out, coneIndices[0], 0f);
        VectorUtil.setCoord(out, coneIndices[1], -halfHeight);
        VectorUtil.setCoord(out, coneIndices[2], 0f);
        return out;
      }
    }
  }

  @Override
  public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) {
    return coneLocalSupport(vec, out);
  }

  @Override
  public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
    for (int i=0; i<numVectors; i++) {
      Vector3f vec = vectors[i];
      coneLocalSupport(vec, supportVerticesOut[i]);
    }
  }

  @Override
  public Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out) {
    Vector3f supVertex = coneLocalSupport(vec, out);
    if (getMargin() != 0f) {
      Vector3f vecnorm = Stack.alloc(vec);
      if (vecnorm.lengthSquared() < (BulletGlobals.FLT_EPSILON * BulletGlobals.FLT_EPSILON)) {
        vecnorm.set(-1f, -1f, -1f);
      }
      vecnorm.normalize();
      supVertex.scaleAdd(getMargin(), vecnorm, supVertex);
    }
    return supVertex;
  }

  @Override
  public BroadphaseNativeType getShapeType() {
    return BroadphaseNativeType.CONE_SHAPE_PROXYTYPE;
  }

  @Override
  public void calculateLocalInertia(float mass, Vector3f inertia) {
    Transform identity = Stack.alloc(Transform.class);
    identity.setIdentity();
    Vector3f aabbMin = Stack.alloc(Vector3f.class), aabbMax = Stack.alloc(Vector3f.class);
    getAabb(identity, aabbMin, aabbMax);

    Vector3f halfExtents = Stack.alloc(Vector3f.class);
    halfExtents.sub(aabbMax, aabbMin);
    halfExtents.scale(0.5f);

    float margin = getMargin();

    float lx = 2f * (halfExtents.x + margin);
    float ly = 2f * (halfExtents.y + margin);
    float lz = 2f * (halfExtents.z + margin);
    float x2 = lx * lx;
    float y2 = ly * ly;
    float z2 = lz * lz;
    float scaledmass = mass * 0.08333333f;

    inertia.set(y2 + z2, x2 + z2, x2 + y2);
    inertia.scale(scaledmass);

    //inertia.x() = scaledmass * (y2+z2);
    //inertia.y() = scaledmass * (x2+z2);
    //inertia.z() = scaledmass * (x2+y2);
  }

  @Override
  public String getName() {
    return "Cone";
  }

  // choose upAxis index
  protected void setConeUpIndex(int upIndex) {
    switch (upIndex) {
      case 0:
        coneIndices[0] = 1;
        coneIndices[1] = 0;
        coneIndices[2] = 2;
        break;

      case 1:
        coneIndices[0] = 0;
        coneIndices[1] = 1;
        coneIndices[2] = 2;
        break;

      case 2:
        coneIndices[0] = 0;
        coneIndices[1] = 2;
        coneIndices[2] = 1;
        break;

      default:
        assert (false);
    }
  }

  public int getConeUpIndex() {
    return coneIndices[1];
  }
 
}
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