Package com.bulletphysics.collision.dispatch

Source Code of com.bulletphysics.collision.dispatch.PairCachingGhostObject

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.collision.dispatch;

import com.bulletphysics.collision.broadphase.BroadphaseProxy;
import com.bulletphysics.collision.broadphase.Dispatcher;
import com.bulletphysics.collision.broadphase.HashedOverlappingPairCache;

/**
*
* @author tomrbryn
*/
public class PairCachingGhostObject extends GhostObject {
 
  HashedOverlappingPairCache hashPairCache = new HashedOverlappingPairCache();

  /**
   * This method is mainly for expert/internal use only.
   */
  @Override
  public void addOverlappingObjectInternal(BroadphaseProxy otherProxy, BroadphaseProxy thisProxy) {
    BroadphaseProxy actualThisProxy = thisProxy != null? thisProxy : getBroadphaseHandle();
    assert(actualThisProxy != null);

    CollisionObject otherObject = (CollisionObject) otherProxy.clientObject;
    assert (otherObject != null);

    // if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
    int index = overlappingObjects.indexOf(otherObject);
    if (index == -1) {
      overlappingObjects.add(otherObject);
      hashPairCache.addOverlappingPair(actualThisProxy, otherProxy);
    }
  }

  @Override
  public void removeOverlappingObjectInternal(BroadphaseProxy otherProxy, Dispatcher dispatcher, BroadphaseProxy thisProxy1) {
    CollisionObject otherObject = (CollisionObject)otherProxy.clientObject;
    BroadphaseProxy actualThisProxy = thisProxy1 != null? thisProxy1 : getBroadphaseHandle();
    assert(actualThisProxy != null);

    assert (otherObject != null);
    int index = overlappingObjects.indexOf(otherObject);
    if (index != -1) {
      overlappingObjects.setQuick(index, overlappingObjects.getQuick(overlappingObjects.size()-1));
      overlappingObjects.removeQuick(overlappingObjects.size()-1);
      hashPairCache.removeOverlappingPair(actualThisProxy, otherProxy, dispatcher);
    }
  }

  public HashedOverlappingPairCache getOverlappingPairCache() {
    return hashPairCache;
  }
 
}
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