Package com.bulletphysics.collision.dispatch

Source Code of com.bulletphysics.collision.dispatch.ConvexPlaneCollisionAlgorithm$CreateFunc

/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package com.bulletphysics.collision.dispatch;

import com.bulletphysics.collision.broadphase.CollisionAlgorithm;
import com.bulletphysics.collision.broadphase.CollisionAlgorithmConstructionInfo;
import com.bulletphysics.collision.broadphase.DispatcherInfo;
import com.bulletphysics.collision.narrowphase.PersistentManifold;
import com.bulletphysics.collision.shapes.ConvexShape;
import com.bulletphysics.collision.shapes.StaticPlaneShape;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.util.ObjectArrayList;
import com.bulletphysics.util.ObjectPool;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
* ConvexPlaneCollisionAlgorithm provides convex/plane collision detection.
*
* @author jezek2
*/
public class ConvexPlaneCollisionAlgorithm extends CollisionAlgorithm {

  private boolean ownManifold;
  private PersistentManifold manifoldPtr;
  private boolean isSwapped;
 
  public void init(PersistentManifold mf, CollisionAlgorithmConstructionInfo ci, CollisionObject col0, CollisionObject col1, boolean isSwapped) {
    super.init(ci);
    this.ownManifold = false;
    this.manifoldPtr = mf;
    this.isSwapped = isSwapped;

    CollisionObject convexObj = isSwapped ? col1 : col0;
    CollisionObject planeObj = isSwapped ? col0 : col1;

    if (manifoldPtr == null && dispatcher.needsCollision(convexObj, planeObj)) {
      manifoldPtr = dispatcher.getNewManifold(convexObj, planeObj);
      ownManifold = true;
    }
  }
 
  @Override
  public void destroy() {
    if (ownManifold) {
      if (manifoldPtr != null) {
        dispatcher.releaseManifold(manifoldPtr);
      }
      manifoldPtr = null;
    }
  }
 
  @Override
  public void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
    if (manifoldPtr == null) {
      return;
    }
   
    Transform tmpTrans = Stack.alloc(Transform.class);

    CollisionObject convexObj = isSwapped ? body1 : body0;
    CollisionObject planeObj = isSwapped ? body0 : body1;

    ConvexShape convexShape = (ConvexShape) convexObj.getCollisionShape();
    StaticPlaneShape planeShape = (StaticPlaneShape) planeObj.getCollisionShape();

    boolean hasCollision = false;
    Vector3f planeNormal = planeShape.getPlaneNormal(Stack.alloc(Vector3f.class));
    float planeConstant = planeShape.getPlaneConstant();

    Transform planeInConvex = Stack.alloc(Transform.class);
    convexObj.getWorldTransform(planeInConvex);
    planeInConvex.inverse();
    planeInConvex.mul(planeObj.getWorldTransform(tmpTrans));

    Transform convexInPlaneTrans = Stack.alloc(Transform.class);
    convexInPlaneTrans.inverse(planeObj.getWorldTransform(tmpTrans));
    convexInPlaneTrans.mul(convexObj.getWorldTransform(tmpTrans));

    Vector3f tmp = Stack.alloc(Vector3f.class);
    tmp.negate(planeNormal);
    planeInConvex.basis.transform(tmp);

    Vector3f vtx = convexShape.localGetSupportingVertex(tmp, Stack.alloc(Vector3f.class));
    Vector3f vtxInPlane = Stack.alloc(vtx);
    convexInPlaneTrans.transform(vtxInPlane);

    float distance = (planeNormal.dot(vtxInPlane) - planeConstant);

    Vector3f vtxInPlaneProjected = Stack.alloc(Vector3f.class);
    tmp.scale(distance, planeNormal);
    vtxInPlaneProjected.sub(vtxInPlane, tmp);

    Vector3f vtxInPlaneWorld = Stack.alloc(vtxInPlaneProjected);
    planeObj.getWorldTransform(tmpTrans).transform(vtxInPlaneWorld);

    hasCollision = distance < manifoldPtr.getContactBreakingThreshold();
    resultOut.setPersistentManifold(manifoldPtr);
    if (hasCollision) {
      // report a contact. internally this will be kept persistent, and contact reduction is done
      Vector3f normalOnSurfaceB = Stack.alloc(planeNormal);
      planeObj.getWorldTransform(tmpTrans).basis.transform(normalOnSurfaceB);

      Vector3f pOnB = Stack.alloc(vtxInPlaneWorld);
      resultOut.addContactPoint(normalOnSurfaceB, pOnB, distance);
    }
    if (ownManifold) {
      if (manifoldPtr.getNumContacts() != 0) {
        resultOut.refreshContactPoints();
      }
    }
  }

  @Override
  public float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
    // not yet
    return 1f;
  }

  @Override
  public void getAllContactManifolds(ObjectArrayList<PersistentManifold> manifoldArray) {
    if (manifoldPtr != null && ownManifold) {
      manifoldArray.add(manifoldPtr);
    }
  }

  ////////////////////////////////////////////////////////////////////////////
 
  public static class CreateFunc extends CollisionAlgorithmCreateFunc {
    private final ObjectPool<ConvexPlaneCollisionAlgorithm> pool = ObjectPool.get(ConvexPlaneCollisionAlgorithm.class);

    @Override
    public CollisionAlgorithm createCollisionAlgorithm(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1) {
      ConvexPlaneCollisionAlgorithm algo = pool.get();
      if (!swapped) {
        algo.init(null, ci, body0, body1, false);
      }
      else {
        algo.init(null, ci, body0, body1, true);
      }
      return algo;
    }

    @Override
    public void releaseCollisionAlgorithm(CollisionAlgorithm algo) {
      pool.release((ConvexPlaneCollisionAlgorithm)algo);
    }
  }
 
}
TOP

Related Classes of com.bulletphysics.collision.dispatch.ConvexPlaneCollisionAlgorithm$CreateFunc

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.