/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.normal.structure.stronghold;
import java.util.ArrayList;
import java.util.List;
import org.spout.math.imaginary.Quaternionf;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.world.generator.structure.PieceCuboidBuilder;
import org.spout.vanilla.world.generator.structure.Structure;
import org.spout.vanilla.world.generator.structure.StructurePiece;
import org.spout.vanilla.world.generator.structure.WeightedNextStructurePiece;
public class StrongholdCorridor extends WeightedNextStructurePiece {
private static final WeightedNextPieceCache DEFAULT_NEXT = new WeightedNextPieceCache().
add(StrongholdLargeIntersection.class, 1).
add(StrongholdIntersection.class, 1).
add(StrongholdRoom.class, 1).
add(StrongholdSpiralStaircase.class, 1).
add(StrongholdPrison.class, 2).
add(StrongholdTurn.class, 2).
add(StrongholdStaircase.class, 2);
private boolean startOfStronghold = false;
private byte length = 4;
public StrongholdCorridor(Structure parent) {
super(parent, DEFAULT_NEXT);
}
@Override
public boolean canPlace() {
final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
box.setMinMax(-1, -1, -1, 5, 5, length + 1);
return !box.intersectsLiquids();
}
@Override
public void place() {
// It's a simple tube
for (int i = 0; i < length; i++) {
setBlockMaterial(0, 0, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, 0, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(2, 0, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(3, 0, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(4, 0, i, VanillaMaterials.STONE_BRICK);
for (int ii = 1; ii <= 3; ii++) {
setBlockMaterial(0, ii, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, ii, i, VanillaMaterials.AIR);
setBlockMaterial(2, ii, i, VanillaMaterials.AIR);
setBlockMaterial(3, ii, i, VanillaMaterials.AIR);
setBlockMaterial(4, ii, i, VanillaMaterials.STONE_BRICK);
}
setBlockMaterial(0, 4, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(1, 4, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(2, 4, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(3, 4, i, VanillaMaterials.STONE_BRICK);
setBlockMaterial(4, 4, i, VanillaMaterials.STONE_BRICK);
}
}
@Override
public void randomize() {
length = (byte) (getRandom().nextInt(5) + 4);
}
@Override
public List<StructurePiece> getNextPieces() {
final List<StructurePiece> pieces = new ArrayList<StructurePiece>();
if (startOfStronghold) {
final StructurePiece piece = new StrongholdPortalRoom(parent);
piece.setPosition(position.add(rotate(4, 0, -1)));
piece.setRotation(Quaternionf.fromAngleDegAxis(180, 0, 1, 0).mul(rotation));
piece.randomize();
pieces.add(piece);
}
final StructurePiece piece = getNextPiece();
piece.setPosition(position.add(rotate(0, 0, length)));
piece.setRotation(rotation);
piece.randomize();
pieces.add(piece);
return pieces;
}
@Override
public BoundingBox getBoundingBox() {
return new BoundingBox(transform(0, 0, 0), transform(4, 4, length - 1));
}
public int getLength() {
return length;
}
public void setLength(byte length) {
this.length = length;
}
public boolean isStartOfStronghold() {
return startOfStronghold;
}
public void setStartOfStronghold(boolean startOfStronghold) {
this.startOfStronghold = startOfStronghold;
}
}