/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.normal.decorator;
import java.util.Random;
import org.spout.api.generator.biome.Decorator;
import org.spout.api.geo.World;
import org.spout.api.geo.cuboid.Chunk;
import org.spout.api.material.BlockMaterial;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.block.Solid;
import org.spout.vanilla.world.generator.normal.object.BlockPatchObject;
public class SandAndClayDecorator extends Decorator {
private int firstSandAmount = 3;
private int secondSandAmount = 1;
private int clayAmount = 1;
@Override
public void populate(Chunk chunk, Random random) {
if (chunk.getY() != 4) {
return;
}
final World world = chunk.getWorld();
final BlockPatchObject sand = new BlockPatchObject(VanillaMaterials.SAND);
sand.setRandom(random);
for (byte count = 0; count < firstSandAmount; count++) {
final int x = chunk.getBlockX(random);
final int z = chunk.getBlockZ(random);
final int y = getHighestWorkableBlock(world, x, z);
sand.randomize();
if (y != -1 && sand.canPlaceObject(world, x, y, z)) {
sand.placeObject(world, x, y, z);
}
}
final BlockPatchObject clay = new BlockPatchObject(VanillaMaterials.CLAY_BLOCK);
clay.setHeightRadius((byte) 1);
clay.getOverridableMaterials().clear();
clay.getOverridableMaterials().add(VanillaMaterials.DIRT);
clay.setRandom(random);
for (byte count = 0; count < clayAmount; count++) {
final int x = chunk.getBlockX(random);
final int z = chunk.getBlockZ(random);
final int y = getHighestWorkableBlock(world, x, z);
clay.randomize();
if (y != -1 && clay.canPlaceObject(world, x, y, z)) {
clay.placeObject(world, x, y, z);
}
}
for (byte count = 0; count < secondSandAmount; count++) {
final int x = chunk.getBlockX(random);
final int z = chunk.getBlockZ(random);
final int y = getHighestWorkableBlock(world, x, z);
sand.randomize();
if (y != -1 && sand.canPlaceObject(world, x, y, z)) {
sand.placeObject(world, x, y, z);
}
}
}
private int getHighestWorkableBlock(World world, int x, int z) {
int y = world.getSurfaceHeight(x, z);
BlockMaterial material;
while ((material = world.getBlockMaterial(x, y, z)) == VanillaMaterials.ICE
|| !(material instanceof Solid)) {
if (--y <= 0) {
return -1;
}
}
return ++y;
}
public void setFirstSandAmount(int firstSandAmount) {
this.firstSandAmount = firstSandAmount;
}
public void setSecondSandAmount(int secondSandAmount) {
this.secondSandAmount = secondSandAmount;
}
public void setClayAmount(int clayAmount) {
this.clayAmount = clayAmount;
}
}