Package org.spout.vanilla.world.generator.flat

Source Code of org.spout.vanilla.world.generator.flat.FlatGenerator

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.flat;

import java.util.Random;

import org.spout.api.generator.LayeredWorldGenerator;
import org.spout.api.geo.World;
import org.spout.api.geo.discrete.Point;

import org.spout.vanilla.component.entity.player.VanillaPlayerNetworkComponent;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.world.generator.VanillaGenerator;

public class FlatGenerator extends LayeredWorldGenerator implements VanillaGenerator {
  public FlatGenerator(int height) {
    this.setFloorLayer(VanillaMaterials.BEDROCK);
    this.addLayer(0, height - 1, VanillaMaterials.DIRT);
    this.stackLayer(1, VanillaMaterials.GRASS);
  }

  @Override
  public String getName() {
    return "VanillaFlat";
  }

  @Override
  public Point getSafeSpawn(World world) {
    final Random random = new Random();
    final int x = 16 - random.nextInt(32);
    final int z = 16 - random.nextInt(32);
    int y = VanillaPlayerNetworkComponent.WORLD_HEIGHT - 1;
    for (; world.getBlockMaterial(x, y, z).getShape() == null; y--) {
    }
    return new Point(world, x, y + 1.5f, z);
  }
}
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