Package org.spout.vanilla.protocol.handler.player

Source Code of org.spout.vanilla.protocol.handler.player.PlayerUseEntityHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.player;

import org.spout.api.Spout;
import org.spout.api.entity.Entity;
import org.spout.api.entity.Player;
import org.spout.api.event.player.Action;
import org.spout.api.event.player.PlayerInteractEntityEvent;
import org.spout.api.inventory.ItemStack;
import org.spout.api.inventory.Slot;
import org.spout.api.material.Material;
import org.spout.api.protocol.MessageHandler;
import org.spout.api.protocol.ServerSession;

import org.spout.vanilla.component.entity.living.Human;
import org.spout.vanilla.component.entity.living.Living;
import org.spout.vanilla.component.entity.misc.Effects;
import org.spout.vanilla.data.configuration.VanillaConfiguration;
import org.spout.vanilla.data.effect.EntityEffectType;
import org.spout.vanilla.event.cause.DamageCause.DamageType;
import org.spout.vanilla.event.cause.PlayerDamageCause;
import org.spout.vanilla.material.VanillaMaterial;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.item.tool.Tool;
import org.spout.vanilla.protocol.msg.player.PlayerUseEntityMessage;
import org.spout.vanilla.util.PlayerUtil;

public class PlayerUseEntityHandler extends MessageHandler<PlayerUseEntityMessage> {
  @Override
  public void handleServer(ServerSession session, PlayerUseEntityMessage message) {
    Player playerEnt = session.getPlayer();
    Human player = playerEnt.get(Human.class);
    Entity clickedEntity = playerEnt.getWorld().getEntity(message.getTarget());
    if (clickedEntity == null || player == null) {
      return;
    }
    Slot held = PlayerUtil.getHeldSlot(playerEnt);
    if (held == null) {
      return;
    }
    ItemStack holding = held.get();
    Material holdingMat = holding == null ? VanillaMaterials.AIR : holding.getMaterial();
    if (holdingMat == null) {
      holdingMat = VanillaMaterials.AIR;
    }
    //TODO VanillaPlayerInteractEntityEvent maybe?
    PlayerInteractEntityEvent event;

    if (message.isPunching()) {
      event = new PlayerInteractEntityEvent(playerEnt, clickedEntity, clickedEntity.getPhysics().getPosition(), Action.LEFT_CLICK);
      if (Spout.getEventManager().callEvent(event).isCancelled()) {
        return;
      }
      holdingMat.onInteract(playerEnt, clickedEntity, Action.LEFT_CLICK);
      clickedEntity.interact(event);

      if (clickedEntity.get(Human.class) != null && !VanillaConfiguration.PLAYER_PVP_ENABLED.getBoolean()) {
        return;
      }

      Living clicked = clickedEntity.get(Living.class);
      if (clicked != null) {
        //TODO: Reimplement exhaustion values

        int damage = 1;
        if (holding != null && holdingMat instanceof VanillaMaterial) {
          damage = ((VanillaMaterial) holdingMat).getDamage();
          if (holdingMat instanceof Tool) {
            // This is a bit of a hack due to the way Tool hierarchy is now (Only Swords can have a damage modifier, but Sword must be an interface and therefore is not able to contain getDamageModifier without code duplication)
            damage += ((Tool) holdingMat).getDamageBonus(clickedEntity, holding);
            //            player.getInventory().getQuickbar().getCurrentSlotInventory().addData(1); TODO: Reimplement durability change
          }
        }

        //Potion modification
        if (holdingMat.equals(VanillaMaterials.AIR)) {
          Effects effect = playerEnt.add(Effects.class);
          if (effect.contains(EntityEffectType.STRENGTH)) {
            damage += 3;
          }
          if (effect.contains(EntityEffectType.WEAKNESS)) {
            damage -= 2;
          }
        }
        //END Potion modification

        // Damage the clicked entity
        if (damage > 0 && !PlayerUtil.isCreativePlayer(clickedEntity) && !clicked.getHealth().isDead()) {
          clicked.getHealth().damage(damage, new PlayerDamageCause(playerEnt, DamageType.ATTACK), damage > 0);
        }
      }
    } else {
      event = new PlayerInteractEntityEvent(playerEnt, clickedEntity, clickedEntity.getPhysics().getPosition(), Action.LEFT_CLICK);
      if (Spout.getEventManager().callEvent(event).isCancelled()) {
        return;
      }
      holdingMat.onInteract(playerEnt, clickedEntity, Action.RIGHT_CLICK);
      clickedEntity.interact(event);
    }
  }
}
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