/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.material.block.misc;
import org.spout.api.entity.Entity;
import org.spout.api.entity.Player;
import org.spout.api.event.Cause;
import org.spout.api.event.player.Action;
import org.spout.api.geo.World;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.material.BlockMaterial;
import org.spout.api.material.block.BlockFace;
import org.spout.api.material.block.BlockFaces;
import org.spout.math.vector.Vector3f;
import org.spout.vanilla.ChatStyle;
import org.spout.vanilla.component.entity.living.Hostile;
import org.spout.vanilla.component.entity.living.Living;
import org.spout.vanilla.component.entity.misc.Sleep;
import org.spout.vanilla.component.world.sky.Sky;
import org.spout.vanilla.data.Time;
import org.spout.vanilla.data.resources.VanillaMaterialModels;
import org.spout.vanilla.material.InitializableMaterial;
import org.spout.vanilla.material.VanillaBlockMaterial;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.util.PlayerUtil;
import org.spout.vanilla.util.explosion.ExplosionModel;
import org.spout.vanilla.util.explosion.ExplosionModelSpherical;
import org.spout.vanilla.world.generator.nether.NetherGenerator;
public class BedBlock extends VanillaBlockMaterial implements InitializableMaterial {
public static final int NEARBY_MONSTER_RANGE = 8, NETHER_EXPLOSION_SIZE = 4;
public static final String NEARBY_MONSTER_MESSAGE = ChatStyle.RED + "You must not rest, there are monsters nearby!";
public static final String NOT_NIGHT_MESSAGE = ChatStyle.RED + "You can only sleep at night.";
public static final String OCCUPIED_MESSAGE = ChatStyle.RED + "This bed is occupied.";
public BedBlock(String name, int id) {
//TODO: Box Shape
super(name, id, VanillaMaterialModels.BED_BLOCK, null);
this.setHardness(0.2F).setResistance(1.0F).setTransparent();
}
@Override
public void onInteractBy(Entity entity, Block block, Action type, BlockFace clickedFace) {
if (!(entity instanceof Player) || type != Action.RIGHT_CLICK) {
return;
}
final Player player = (Player) entity;
Sleep sleep = player.get(Sleep.class);
if (sleep == null) {
return;
}
final Block head = getCorrectHalf(block, true);
final World world = player.getWorld();
final Sky sky = world.get(Sky.class);
for (Entity e : world.getNearbyEntities(player, NEARBY_MONSTER_RANGE)) {
if (e.get(Living.class) instanceof Hostile) {
player.sendMessage(NEARBY_MONSTER_MESSAGE);
return;
}
}
if (sky != null && sky.getTime() < Time.DUSK.getTime()) {
player.sendMessage(NOT_NIGHT_MESSAGE);
return;
}
if (isOccupied(head)) {
player.sendMessage(OCCUPIED_MESSAGE);
return;
}
sleep.sleep(head);
}
@Override
public void initialize() {
this.getDrops().clear();
this.getDrops().NOT_CREATIVE.add(VanillaMaterials.BED);
}
@Override
public boolean onDestroy(Block block, Cause<?> cause) {
Block head = getCorrectHalf(block, true);
Block foot = getCorrectHalf(block, false);
return head.setMaterial(VanillaMaterials.AIR, cause) && foot.setMaterial(VanillaMaterials.AIR, cause);
}
/**
* Sets whether or not a bed is occupied by a player
*
* @param bedBlock to get it of
*/
public void setOccupied(Block bedBlock, Entity sleeper, boolean occupied) {
bedBlock = getCorrectHalf(bedBlock, false);
bedBlock.setDataBits(0x4, occupied);
// set to the same data for the head, but set the head flag
getCorrectHalf(bedBlock, true).setData(bedBlock.getBlockData() | 0x8);
}
/**
* Gets whether or not a bed block is occupied by a player
*
* @param bedBlock to get it of
* @return True if occupied
*/
public boolean isOccupied(Block bedBlock) {
return bedBlock.isDataBitSet(0x4);
}
/**
* Gets the facing state of a single bed block
*
* @param bedBlock to get it of
* @return the face
*/
public BlockFace getFacing(Block bedBlock) {
return BlockFaces.WNES.get(bedBlock.getBlockData() & 0x3);
}
/**
* Sets the facing state of a single bed block<br> Note that this does not affect the misc half
*
* @param bedBlock to set it of
* @param facing to set to
*/
public void setFacing(Block bedBlock, BlockFace facing) {
bedBlock.setDataField(0x3, BlockFaces.WNES.indexOf(facing, 0));
}
/**
* Creates a bed using the parameters specified
*
* @param footBlock of the bed
* @param facing of the bed
*/
public void create(Block footBlock, BlockFace facing) {
Block headBlock = footBlock.translate(facing);
if (headBlock.getWorld().getGenerator() instanceof NetherGenerator) {
ExplosionModel explosion = new ExplosionModelSpherical();
explosion.execute(headBlock.getPosition(), NETHER_EXPLOSION_SIZE, true, toCause(footBlock));
} else {
footBlock.setMaterial(this, 0x0, toCause(footBlock));
headBlock.setMaterial(this, 0x8, toCause(footBlock));
setFacing(footBlock, facing);
setFacing(headBlock, facing);
}
}
@Override
public boolean canPlace(Block block, short data, BlockFace against, Vector3f clickedPos, boolean isClickedBlock, Cause<?> cause) {
if (against == BlockFace.BOTTOM && super.canPlace(block, data, against, clickedPos, isClickedBlock, cause)) {
Block below = block.translate(BlockFace.BOTTOM);
BlockMaterial material = below.getMaterial();
Block headBlock = block.translate(PlayerUtil.getFacing(cause));
if (!VanillaMaterials.AIR.equals(headBlock)) {
return false;
}
if (material instanceof VanillaBlockMaterial) {
return ((VanillaBlockMaterial) material).canSupport(this, BlockFace.TOP);
}
}
return false;
}
@Override
public void onPlacement(Block block, short data, BlockFace face, Vector3f clickedPos, boolean isClicked, Cause<?> cause) {
create(block, PlayerUtil.getFacing(cause));
}
/**
* Gets the top or face door block when either of the blocks is given
*
* @param bedBlock the top or bottom bed block
* @param head whether to get the top block, if false, gets the bottom block
* @return the requested bed half block
*/
private Block getCorrectHalf(Block bedBlock, boolean head) {
BlockFace facing = getFacing(bedBlock);
if (bedBlock.isDataBitSet(0x8)) {
if (!head) {
bedBlock = bedBlock.translate(facing.getOpposite());
}
} else {
if (head) {
bedBlock = bedBlock.translate(facing);
}
}
if (!bedBlock.getMaterial().equals(this)) {
// create default bed block to 'fix' things up
bedBlock.setMaterial(this, head ? 0x8 : 0x0);
// find out what facing makes most sense
for (BlockFace face : BlockFaces.NESW) {
if (bedBlock.translate(face).getMaterial().equals(this)) {
if (head) {
setFacing(bedBlock, face.getOpposite());
} else {
setFacing(bedBlock, face);
}
break;
}
}
}
return bedBlock;
}
}