Package org.spout.vanilla.material.block.component.chest

Source Code of org.spout.vanilla.material.block.component.chest.AbstractChestBlock

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.material.block.component.chest;

import org.spout.api.event.Cause;
import org.spout.api.event.cause.EntityCause;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.material.block.BlockFace;
import org.spout.api.material.block.BlockFaces;

import org.spout.math.vector.Vector3f;
import org.spout.physics.collision.shape.BoxShape;
import org.spout.vanilla.component.block.material.chest.AbstractChest;
import org.spout.vanilla.data.Instrument;
import org.spout.vanilla.data.MoveReaction;
import org.spout.vanilla.material.Fuel;
import org.spout.vanilla.material.VanillaBlockMaterial;
import org.spout.vanilla.material.block.Directional;
import org.spout.vanilla.util.PlayerUtil;

public abstract class AbstractChestBlock extends VanillaBlockMaterial implements Directional, Fuel {
  public static final float BURN_TIME = 15;

  public AbstractChestBlock(String name, int id, Class<? extends AbstractChest> componentType, String model) {
    super(name, id, model, new BoxShape(1, 1, 1), componentType);
  }

  @Override
  public float getFuelTime() {
    return BURN_TIME;
  }

  @Override
  public Instrument getInstrument() {
    return Instrument.BASS_GUITAR;
  }

  @Override
  public MoveReaction getMoveReaction(Block block) {
    return MoveReaction.DENY;
  }

  @Override
  public BlockFace getFacing(Block block) {
    return BlockFaces.EWNS.get(block.getBlockData() - 2);
  }

  @Override
  public void setFacing(Block block, BlockFace facing) {
    block.setData((short) (BlockFaces.EWNS.indexOf(facing, 0) + 2));
  }

  @Override
  public void onPlacement(Block block, short data, BlockFace against, Vector3f clickedPos, boolean isClickedBlock, Cause<?> cause) {
    super.onPlacement(block, data, against, clickedPos, isClickedBlock, cause);
    BlockFace facing;
    if (cause instanceof EntityCause) {
      facing = PlayerUtil.getFacing(cause).getOpposite();
    } else {
      facing = BlockFace.EAST;
      for (BlockFace face : BlockFaces.EWNS) {
        if (block.translate(face).getMaterial().isOpaque()
            && !block.translate(face.getOpposite()).getMaterial().isOpaque()) {
          facing = face.getOpposite();
        }
      }
    }
    // search for neighbor and align
    Block neigh;
    for (BlockFace face : BlockFaces.NESW) {
      if ((neigh = block.translate(face)).getMaterial().equals(this)) {
        if (face == facing || face == facing.getOpposite()) {
          if (facing == BlockFace.NORTH || facing == BlockFace.SOUTH) {
            facing = BlockFace.WEST;
          } else {
            facing = BlockFace.SOUTH;
          }
        }
        this.setFacing(neigh, facing);
        break;
      }
    }
    this.setFacing(block, facing);
  }

  @Override
  public boolean isPlacementSuppressed() {
    return true;
  }
}
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