/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.material.block;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.material.BlockMaterial;
import org.spout.api.material.block.BlockFace;
import org.spout.physics.collision.shape.BoxShape;
import org.spout.vanilla.data.MoveReaction;
import org.spout.vanilla.material.VanillaBlockMaterial;
import org.spout.vanilla.material.VanillaMaterials;
public class Solid extends VanillaBlockMaterial {
public Solid(String name, int id, String model) {
this((short) 0, name, id, model);
setOpaque();
}
public Solid(short dataMask, String name, int id, String model) {
super(dataMask, name, id, model, new BoxShape(1, 1, 1));
setOpaque();
}
public Solid(String name, int id, int data, VanillaBlockMaterial parent, String model) {
super(name, id, data, parent, model, new BoxShape(1, 1, 1));
setOpaque();
}
@Override
public boolean isRedstoneConductor() {
return true;
}
@Override
public MoveReaction getMoveReaction(Block block) {
return MoveReaction.ALLOW;
}
@Override
public boolean canSupport(BlockMaterial material, BlockFace face) {
// Solids only support fire and carpet on top
if (material.isMaterial(VanillaMaterials.FIRE)) {
return face == BlockFace.TOP;
}
// Anything else is supported to all sides
return true;
}
}