/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.material.block;
import org.spout.api.event.Cause;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.material.BlockMaterial;
import org.spout.api.material.block.BlockFace;
import org.spout.api.material.block.BlockFaces;
import org.spout.math.vector.Vector3f;
import org.spout.physics.collision.shape.BoxShape;
import org.spout.vanilla.data.effect.store.GeneralEffects;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.block.attachable.GroundAttachable;
import org.spout.vanilla.material.block.redstone.RedstoneTarget;
import org.spout.vanilla.util.PlayerUtil;
import org.spout.vanilla.util.RedstoneUtil;
public abstract class DoorBlock extends GroundAttachable implements Directional, Openable, RedstoneTarget {
public DoorBlock(String name, int id, String model) {
super(name, id, model, new BoxShape(0.2f, 2, 0.15f));
}
@Override
public boolean isPlacementSuppressed() {
return true;
}
@Override
public void onUpdate(BlockMaterial oldMaterial, Block block) {
super.onUpdate(oldMaterial, block);
if (!(oldMaterial instanceof DoorBlock) && block.getMaterial().equals(this)) {
boolean powered = this.isReceivingPower(block);
if (powered != this.isOpen(block)) {
this.setOpen(block, powered);
GeneralEffects.DOOR.playGlobal(block.getPosition(), powered);
}
}
}
@Override
public boolean canSeekAttachedAlternative() {
return false;
}
@Override
public boolean onDestroy(Block block, Cause<?> cause) {
Block top = getCorrectHalf(block, true);
Block bottom = getCorrectHalf(block, false);
return top.setMaterial(VanillaMaterials.AIR, cause) && bottom.setMaterial(VanillaMaterials.AIR, cause);
}
@Override
public boolean isReceivingPower(Block block) {
block = this.getCorrectHalf(block, false);
return RedstoneUtil.isReceivingPower(block) || RedstoneUtil.isReceivingPower(block.translate(BlockFace.TOP));
}
@Override
public boolean canSupport(BlockMaterial material, BlockFace face) {
return face == BlockFace.TOP && material.equals(this);
}
/**
* Gets the top or face door block when either of the blocks is given
*
* @param doorBlock the top or bottom door block
* @param top whether to get the top block, if false, gets the bottom block
* @return the requested door half block
*/
private Block getCorrectHalf(Block doorBlock, boolean top) {
if (doorBlock.isDataBitSet(0x8)) {
if (!top) {
doorBlock = doorBlock.translate(BlockFace.BOTTOM);
}
} else {
if (top) {
doorBlock = doorBlock.translate(BlockFace.TOP);
}
}
if (!doorBlock.getMaterial().equals(this)) {
//create default door block to 'fix' things up
doorBlock.setMaterial(this, top ? 0x8 : 0x0);
}
return doorBlock;
}
public boolean isHingeLeft(Block doorHalf) {
short data = getCorrectHalf(doorHalf, true).getBlockData();
return (data & 0x1) == 0x1;
}
public void setHinge(Block doorHalf, boolean left) {
doorHalf = getCorrectHalf(doorHalf, true);
short data = doorHalf.getBlockData();
if (left) {
data |= 0x1;
} else {
data &= ~0x1;
}
doorHalf.setData(data);
}
@Override
public boolean isOpen(Block doorHalf) {
return getCorrectHalf(doorHalf, false).isDataBitSet(0x4);
}
@Override
public void setOpen(Block doorHalf, boolean opened) {
doorHalf = getCorrectHalf(doorHalf, false);
doorHalf.setDataBits(0x4, opened);
}
@Override
public void toggleOpen(Block doorHalf) {
doorHalf = getCorrectHalf(doorHalf, false);
doorHalf.setData(doorHalf.getBlockData() ^ 0x4);
}
@Override
public BlockFace getFacing(Block doorHalf) {
final Block block = getCorrectHalf(doorHalf, false);
return BlockFaces.NESW.get(block.getDataField(0x3));
}
@Override
public void setFacing(Block block, BlockFace facing) {
final Block bottomHalf = getCorrectHalf(block, false);
bottomHalf.setDataField(0x3, BlockFaces.NESW.indexOf(facing, 0));
}
public void create(Block bottomHalf, Block topHalf, BlockFace facing, boolean hingeLeft, boolean opened) {
topHalf.setMaterial(this, hingeLeft ? (short) 9 : (short) 8);
int bottomData = opened ? 0x4 : 0x0;
bottomData += BlockFaces.NESW.indexOf(facing, 0);
bottomHalf.setMaterial(this, bottomData);
}
private boolean isDoorBlock(Block bottomBlock) {
return bottomBlock.getMaterial().equals(this) || bottomBlock.translate(BlockFace.TOP).getMaterial().equals(this);
}
private boolean isHingeBlock(Block bottomBlock) {
return RedstoneUtil.isConductor(bottomBlock) || RedstoneUtil.isConductor(bottomBlock.translate(BlockFace.TOP));
}
@Override
public boolean canPlace(Block block, short data, BlockFace against, Vector3f clickedPos, boolean isClickedBlock, Cause<?> cause) {
return super.canPlace(block, data, against, clickedPos, isClickedBlock, cause) && !block.isMaterial(VanillaMaterials.SNOW);
}
@Override
public void onPlacement(Block block, short data, BlockFace face, Vector3f clickedPos, boolean isClicked, Cause<?> cause) {
BlockFace facing = PlayerUtil.getFacing(cause).getOpposite();
Block above = block.translate(BlockFace.TOP);
Block left = block.translate(BlockFaces.NESW.previous(facing));
Block right = block.translate(BlockFaces.NESW.next(facing));
boolean hingeLeft = isDoorBlock(right) || (!isDoorBlock(left) && !isHingeBlock(right) && isHingeBlock(left));
create(block, above, facing, hingeLeft, false);
}
}