Package org.spout.vanilla.inventory.window.block

Source Code of org.spout.vanilla.inventory.window.block.FurnaceWindow

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.inventory.window.block;

import org.spout.api.entity.Player;
import org.spout.api.inventory.Inventory;
import org.spout.api.inventory.ItemStack;
import org.spout.api.material.Material;

import org.spout.math.vector.Vector2f;
import org.spout.vanilla.component.block.material.Furnace;
import org.spout.vanilla.inventory.block.FurnaceInventory;
import org.spout.vanilla.inventory.util.InventoryConverter;
import org.spout.vanilla.inventory.window.Window;
import org.spout.vanilla.inventory.window.WindowType;
import org.spout.vanilla.material.Fuel;
import org.spout.vanilla.material.TimedCraftable;

public class FurnaceWindow extends Window {
  private Furnace furnace;

  public FurnaceWindow(Player owner, Furnace furnace, FurnaceInventory inventory) {
    this(owner, inventory, "Furnace");
    this.furnace = furnace;
  }

  public FurnaceWindow(Player owner, FurnaceInventory inventory, String title) {
    super(owner, WindowType.FURNACE, title, 3);
    addInventoryConverter(new InventoryConverter(inventory, "1, 0, 2", new Vector2f[0]));
  }

  @Override
  public void close() {
    if (furnace != null) {
      furnace.close(getPlayer());
    }
    super.close();
  }

  @Override
  public boolean onShiftClick(ItemStack stack, int slot, Inventory from) {
    if (!(from instanceof FurnaceInventory)) {
      final FurnaceInventory furnace = this.getFurnace().getInventory();
      Material material = stack.getMaterial();
      // Try to put the item into the furnace, fuel first (!)
      if (material instanceof Fuel && ((Fuel) material).getFuelTime() > 0.0f) {
        // Put into fuel slot
        furnace.getFuelSlot().add(stack);
        from.set(slot, stack);
        if (stack.isEmpty()) {
          return true;
        }
      } else if (material instanceof TimedCraftable) {
        // Put into ingredient slot
        furnace.getIngredientSlot().add(stack);
        from.set(slot, stack);
        if (stack.isEmpty()) {
          return true;
        }
      }
    }
    return super.onShiftClick(stack, slot, from);
  }

  public Furnace getFurnace() {
    return furnace;
  }
}
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