Package org.spout.vanilla.component.entity.living.passive

Source Code of org.spout.vanilla.component.entity.living.passive.Cow

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.living.passive;

import java.util.Random;

import org.spout.api.entity.Player;
import org.spout.api.event.entity.EntityInteractEvent;
import org.spout.api.event.player.PlayerInteractEntityEvent;
import org.spout.api.inventory.ItemStack;
import org.spout.api.inventory.Slot;

import org.spout.vanilla.ai.action.FollowMaterialHolderAction;
import org.spout.vanilla.ai.goal.FollowMaterialHolderGoal;
import org.spout.vanilla.ai.sensor.NearbyMaterialHolderSensor;
import org.spout.vanilla.component.entity.living.Animal;
import org.spout.vanilla.component.entity.living.Passive;
import org.spout.vanilla.component.entity.misc.DeathDrops;
import org.spout.vanilla.component.entity.misc.Health;
import org.spout.vanilla.inventory.entity.QuickbarInventory;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.protocol.entity.creature.CreatureProtocol;
import org.spout.vanilla.protocol.entity.creature.CreatureType;
import org.spout.vanilla.util.PlayerUtil;

/**
* A component that identifies the entity as a Cow.
*/
public class Cow extends Animal implements Passive {
  @Override
  public void onAttached() {
    super.onAttached();
    setEntityProtocol(new CreatureProtocol(CreatureType.COW));
    DeathDrops dropComponent = getOwner().add(DeathDrops.class);
    Random random = getRandom();
    dropComponent.addDrop(new ItemStack(VanillaMaterials.RAW_BEEF, random.nextInt(2) + 1));
    dropComponent.addDrop(new ItemStack(VanillaMaterials.LEATHER, random.nextInt(2)));
    dropComponent.addXpDrop((short) (getRandom().nextInt(3) + 1));
    if (getAttachedCount() == 1) {
      getOwner().add(Health.class).setSpawnHealth(10);
    }
    NearbyMaterialHolderSensor materialHolderSensor = new NearbyMaterialHolderSensor(getAI(), VanillaMaterials.WHEAT);
    materialHolderSensor.setSensorRadius(16);
    getAI().registerSensor(materialHolderSensor);
    getAI().registerGoal(new FollowMaterialHolderGoal(getAI()));
    getAI().registerAction(new FollowMaterialHolderAction(getAI()));
  }

  @Override
  public void onInteract(final EntityInteractEvent<?> event) {
    if (event instanceof PlayerInteractEntityEvent) {
      final PlayerInteractEntityEvent pie = (PlayerInteractEntityEvent) event;
      final Player player = (Player) pie.getEntity();
      switch (pie.getAction()) {
        case RIGHT_CLICK:
          final QuickbarInventory playerQuickbar = PlayerUtil.getQuickbar(player);
          if (playerQuickbar == null) {
            return;
          }
          final Slot selected = playerQuickbar.getSelectedSlot();
          if (selected.get() != null && selected.get().equalsIgnoreSize(new ItemStack(VanillaMaterials.BUCKET, 0))) {
            selected.addAmount(-1);
            playerQuickbar.add(new ItemStack(VanillaMaterials.MILK_BUCKET, 1));
          }
      }
    }
  }
}
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