/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL13;
import org.terasology.config.Config;
import org.terasology.editor.EditorRange;
import org.terasology.registry.CoreRegistry;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.cameras.Camera;
import org.terasology.rendering.opengl.DefaultRenderingProcess;
import org.terasology.rendering.world.WorldRenderer;
import javax.vecmath.Vector4f;
/**
* Shader parameters for the Combine shader program.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
public class ShaderParametersCombine extends ShaderParametersBase {
@EditorRange(min = 0.001f, max = 0.005f)
private float outlineDepthThreshold = 0.001f;
@EditorRange(min = 0.0f, max = 1.0f)
private float outlineThickness = 0.65f;
@EditorRange(min = 0.0f, max = 1.0f)
private float skyInscatteringLength = 1.0f;
@EditorRange(min = 0.0f, max = 1.0f)
private float skyInscatteringStrength = 0.25f;
@EditorRange(min = 0.0f, max = 1.0f)
private float skyInscatteringThreshold = 0.8f;
@Override
public void applyParameters(Material program) {
super.applyParameters(program);
int texId = 0;
DefaultRenderingProcess.FBO sceneOpaque = DefaultRenderingProcess.getInstance().getFBO("sceneOpaque");
if (sceneOpaque != null) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
sceneOpaque.bindTexture();
program.setInt("texSceneOpaque", texId++, true);
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
sceneOpaque.bindDepthTexture();
program.setInt("texSceneOpaqueDepth", texId++, true);
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
sceneOpaque.bindNormalsTexture();
program.setInt("texSceneOpaqueNormals", texId++, true);
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
sceneOpaque.bindLightBufferTexture();
program.setInt("texSceneOpaqueLightBuffer", texId++, true);
}
DefaultRenderingProcess.FBO sceneReflectiveRefractive = DefaultRenderingProcess.getInstance().getFBO("sceneReflectiveRefractive");
if (sceneReflectiveRefractive != null) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
sceneReflectiveRefractive.bindTexture();
program.setInt("texSceneReflectiveRefractive", texId++, true);
}
if (CoreRegistry.get(Config.class).getRendering().isLocalReflections()) {
if (sceneReflectiveRefractive != null) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
sceneReflectiveRefractive.bindNormalsTexture();
program.setInt("texSceneReflectiveRefractiveNormals", texId++, true);
}
Camera activeCamera = CoreRegistry.get(WorldRenderer.class).getActiveCamera();
if (activeCamera != null) {
program.setMatrix4("invProjMatrix", activeCamera.getInverseProjectionMatrix(), true);
program.setMatrix4("projMatrix", activeCamera.getProjectionMatrix(), true);
}
}
if (CoreRegistry.get(Config.class).getRendering().isSsao()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("ssaoBlurred");
program.setInt("texSsao", texId++, true);
}
if (CoreRegistry.get(Config.class).getRendering().isOutline()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sobel");
program.setInt("texEdges", texId++, true);
program.setFloat("outlineDepthThreshold", outlineDepthThreshold, true);
program.setFloat("outlineThickness", outlineThickness, true);
}
if (CoreRegistry.get(Config.class).getRendering().isInscattering()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
DefaultRenderingProcess.getInstance().bindFboTexture("sceneSkyBand1");
program.setInt("texSceneSkyBand", texId++, true);
Vector4f skyInscatteringSettingsFrag = new Vector4f();
skyInscatteringSettingsFrag.y = skyInscatteringStrength;
skyInscatteringSettingsFrag.z = skyInscatteringLength;
skyInscatteringSettingsFrag.w = skyInscatteringThreshold;
program.setFloat4("skyInscatteringSettingsFrag", skyInscatteringSettingsFrag, true);
}
}
}