Package org.terasology.physics.bullet

Source Code of org.terasology.physics.bullet.EntityMotionState

/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package org.terasology.physics.bullet;

import com.bulletphysics.linearmath.MotionState;
import com.bulletphysics.linearmath.Transform;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.logic.location.LocationComponent;

import javax.vecmath.Matrix4f;
import javax.vecmath.Quat4f;

/**
* This motion state is used to connect rigid body entities to their rigid body in the bullet physics engine.
* Bullet reads the initial state of the rigid body out of the entity, and then updates its location and rotation
* as it moves under physics.
*
* @author Immortius
*/
public class EntityMotionState extends MotionState {
    private EntityRef entity;

    /**
     * Only the BulletPhysics class is expected to create instances.
     *
     * @param entity The entity to relate this motion state to and set the
     *               LocationComponent of.
     */
    EntityMotionState(EntityRef entity) {
        this.entity = entity;
    }

    @Override
    public Transform getWorldTransform(Transform transform) {
        LocationComponent loc = entity.getComponent(LocationComponent.class);
        if (loc != null) {
            // NOTE: JBullet ignores scale anyway
            transform.set(new Matrix4f(loc.getWorldRotation(), loc.getWorldPosition(), 1));
        }
        return transform;
    }

    @Override
    public void setWorldTransform(Transform transform) {
        LocationComponent loc = entity.getComponent(LocationComponent.class);
        if (loc != null) {
            Quat4f rot = new Quat4f();
            transform.getRotation(rot);
            if (!transform.origin.equals(loc.getWorldPosition()) || !rot.equals(loc.getWorldRotation())) {
                loc.setWorldPosition(transform.origin);
                loc.setWorldRotation(transform.getRotation(new Quat4f()));
                entity.saveComponent(loc);
            }
        }
    }

}
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