//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.stage.tools.editor;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.JCheckBox;
import javax.swing.JComboBox;
import javax.swing.JComponent;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingConstants;
import com.samskivert.swing.HGroupLayout;
import com.threerings.whirled.spot.data.Portal;
import com.threerings.whirled.spot.tools.EditablePortal;
import com.threerings.stage.data.StageScene;
import com.threerings.stage.tools.editor.util.EditorContext;
/**
* The <code>PortalDialog</code> is used to present the user with a dialog
* allowing them to enter the information associated with an
* <code>EditablePortal</code>. The dialog is used both to set up a new
* portal and to edit an existing portal.
*/
public class PortalDialog extends EditorDialog
{
/**
* Constructs the portal dialog.
*/
public PortalDialog (EditorContext ctx, EditorScenePanel panel)
{
super("Edit Portal", ctx, panel);
}
@Override
public void addComponents(JComponent top){
// add the dialog instruction text
top.add(new JLabel("Enter settings for this portal:"));
// create a panel to contain the portal name info
JPanel sub = new JPanel(new HGroupLayout(HGroupLayout.STRETCH));
sub.add(new JLabel("Portal name:", SwingConstants.RIGHT));
// create and add the portal name text entry field
sub.add(_portalText = new JTextField());
// add the portal name info to the top-level panel
top.add(sub);
// create a check box to allow making this the default
// entrance portal
_entrance = new JCheckBox("Default Entrance");
_entrance.addActionListener(this);
_entrance.setActionCommand("entrance");
top.add(_entrance);
}
/**
* Prepare the dialog for display. This method should be called
* before <code>display()</code> is called.
*
* @param port the portal to edit.
*/
public void prepare (StageScene scene, EditablePortal port)
{
_port = port;
_scene = scene;
// if the location is already a portal, fill the text entry field
// with the current scene name, else clear it
String text = port.name;
_portalText.setText(text);
// select the text edit field
_portalText.setCaretPosition(0);
_portalText.moveCaretPosition(text.length());
// select the default entrance check box appropriately
Portal entry = _scene.getDefaultEntrance();
_entrance.setSelected(entry == null ||
entry.portalId == _port.portalId);
// request the keyboard focus so that the destination scene
// name can be typed immediately
_portalText.requestFocusInWindow();
}
/**
* Handle action events on the dialog user interface elements.
*/
@Override
public void actionPerformed (ActionEvent e)
{
if (e.getActionCommand().equals("entrance")) {
_entrance.setSelected(_entrance.isSelected());
} else {
super.actionPerformed(e);
}
}
/**
* Handles the user submitting the dialog via the "OK" button.
*/
@Override
public void accepted ()
{
// get the destination scene name
_port.name = _portalText.getText();
// update the scene's default entrance
if (_entrance.isSelected()) {
_scene.setDefaultEntrance(_port);
} else if (_scene.getDefaultEntrance() == _port) {
_scene.setDefaultEntrance(null);
}
}
@Override
protected void processKeyEvent (KeyEvent e)
{
switch (e.getKeyCode()) {
case KeyEvent.VK_ENTER: accepted(); break;
case KeyEvent.VK_ESCAPE: setVisible(false); break;
}
}
/** The scene. */
protected StageScene _scene;
/** The portal name text entry field. */
protected JTextField _portalText;
/** The portal default entrance check box. */
protected JCheckBox _entrance;
/** The location object denoting the portal location. */
protected EditablePortal _port;
/** The combo box listing the direction orientations. */
protected JComboBox _orientcombo;
}