Package prefuse.action.layout.graph

Source Code of prefuse.action.layout.graph.SquarifiedTreeMapLayout

package prefuse.action.layout.graph;

import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.Iterator;
import java.util.List;

import prefuse.data.Graph;
import prefuse.data.Schema;
import prefuse.data.tuple.TupleSet;
import prefuse.data.util.TreeNodeIterator;
import prefuse.visual.NodeItem;
import prefuse.visual.VisualItem;


/**
* <p>
* TreeLayout instance computing a TreeMap layout that optimizes for low
* aspect ratios of visualized tree nodes. TreeMaps are a form of space-filling
* layout that represents nodes as boxes on the display, with children nodes
* represented as boxes placed within their parent's box.
* </p>
* <p>
* This particular algorithm is taken from Bruls, D.M., C. Huizing, and
* J.J. van Wijk, "Squarified Treemaps" In <i>Data Visualization 2000,
* Proceedings of the Joint Eurographics and IEEE TCVG Sumposium on
* Visualization</i>, 2000, pp. 33-42. Available online at:
* <a href="http://www.win.tue.nl/~vanwijk/stm.pdf">
* http://www.win.tue.nl/~vanwijk/stm.pdf</a>.
* </p>
* <p>
* For more information on TreeMaps in general, see
* <a href="http://www.cs.umd.edu/hcil/treemap-history/">
* http://www.cs.umd.edu/hcil/treemap-history/</a>.
* </p>
*
* @version 1.0
* @author <a href="http://jheer.org">jeffrey heer</a>
*/
public class SquarifiedTreeMapLayout extends TreeLayout {

    // column value in which layout stores area information
    public static final String AREA = "_area";
    public static final Schema AREA_SCHEMA = new Schema();
    static {
        AREA_SCHEMA.addColumn(AREA, double.class);
    }
   
    private static Comparator s_cmp = new Comparator() {
        public int compare(Object o1, Object o2) {
            double s1 = ((VisualItem)o1).getDouble(AREA);
            double s2 = ((VisualItem)o2).getDouble(AREA);
            return ( s1>s2 ? 1 : (s1<s2 ? -1 : 0));
        }
    };
    private ArrayList m_kids = new ArrayList();
    private ArrayList m_row  = new ArrayList();
    private Rectangle2D m_r  = new Rectangle2D.Double();
   
    private double m_frame; // space between parents border and children
   
    /**
     * Creates a new SquarifiedTreeMapLayout with no spacing between
     * parent areas and their enclosed children.
     * @param group the data group to layout. Must resolve to a Graph instance.
     */
    public SquarifiedTreeMapLayout(String group) {
        this(group, 0);
    }
   
    /**
     * Creates a new SquarifiedTreeMapLayout with the specified spacing between
     * parent areas and their enclosed children.
     * @param frame the amount of desired framing space between
     * parent areas and their enclosed children.
     * @param group the data group to layout. Must resolve to a Graph instance.
     */
    public SquarifiedTreeMapLayout(String group, double frame) {
        super(group);
        setFrameWidth(frame);
    }
   
    /**
     * Sets the amount of desired framing space between parent rectangles and
     * their enclosed children. Use a value of 0 to remove frames altogether.
     * If you adjust the frame value, you must re-run the layout to see the
     * change reflected. Negative frame values are not allowed and will result
     * in an IllegalArgumentException.
     * @param frame the frame width, 0 for no frames
     */
    public void setFrameWidth(double frame) {
        if ( frame < 0 )
            throw new IllegalArgumentException(
                    "Frame value must be greater than or equal to 0.");
        m_frame = frame;
    }

    /**
     * Gets the amount of desired framing space, in pixels, between
     * parent rectangles and their enclosed children.
     * @return the frame width
     */
    public double getFrameWidth() {
        return m_frame;
    }
   
    /**
     * @see prefuse.action.Action#run(double)
     */
    public void run(double frac) {
        // setup
        NodeItem root = getLayoutRoot();
        Rectangle2D b = getLayoutBounds();
        m_r.setRect(b.getX(), b.getY(), b.getWidth()-1, b.getHeight()-1);
       
        // process size values
        computeAreas(root);
       
        // layout root node
        setX(root, null, 0);
        setY(root, null, 0);       
        root.setBounds(0, 0, m_r.getWidth(), m_r.getHeight());

        // layout the tree
        updateArea(root, m_r);
        layout(root, m_r);
    }
   
    /**
     * Compute the pixel areas of nodes based on their size values.
     */
    private void computeAreas(NodeItem root) {
        int leafCount = 0;
       
        // ensure area data column exists
        Graph g = (Graph)m_vis.getGroup(m_group);
        TupleSet nodes = g.getNodes();
        nodes.addColumns(AREA_SCHEMA);
       
        // reset all sizes to zero
        Iterator iter = new TreeNodeIterator(root);
        while ( iter.hasNext() ) {
            NodeItem n = (NodeItem)iter.next();
            n.setDouble(AREA, 0);
        }
       
        // set raw sizes, compute leaf count
        iter = new TreeNodeIterator(root, false);
        while ( iter.hasNext() ) {
            NodeItem n = (NodeItem)iter.next();
            double area = 0;
            if ( n.getChildCount() == 0 ) {
              area = n.getSize();
              ++leafCount;
            } else if ( n.isExpanded() ) {
              NodeItem c = (NodeItem)n.getFirstChild();
              for (; c!=null; c = (NodeItem)c.getNextSibling()) {
                area += c.getDouble(AREA);
                ++leafCount;
              }
            }
            n.setDouble(AREA, area);
           
        }
       
        // scale sizes by display area factor
        Rectangle2D b = getLayoutBounds();
        double area = (b.getWidth()-1)*(b.getHeight()-1);
        double scale = area/root.getDouble(AREA);
        iter = new TreeNodeIterator(root);
        while ( iter.hasNext() ) {
            NodeItem n = (NodeItem)iter.next();
            n.setDouble(AREA, n.getDouble(AREA)*scale);
        }
    }
   
    /**
     * Compute the tree map layout.
     */
    private void layout(NodeItem p, Rectangle2D r) {
        // create sorted list of children
        Iterator childIter = p.children();
        while ( childIter.hasNext() )
            m_kids.add(childIter.next());
        Collections.sort(m_kids, s_cmp);
       
        // do squarified layout of siblings
        double w = Math.min(r.getWidth(),r.getHeight());
        squarify(m_kids, m_row, w, r);
        m_kids.clear(); // clear m_kids
       
        // recurse
        childIter = p.children();
        while ( childIter.hasNext() ) {
            NodeItem c = (NodeItem)childIter.next();
            if ( c.getChildCount() > 0 && c.getDouble(AREA) > 0 ) {
                updateArea(c,r);
                layout(c, r);
            }
        }
    }
   
    private void updateArea(NodeItem n, Rectangle2D r) {
        Rectangle2D b = n.getBounds();
        if ( m_frame == 0.0 ) {
            // if no framing, simply update bounding rectangle
            r.setRect(b);
            return;
        }
       
        // compute area loss due to frame
        double dA = 2*m_frame*(b.getWidth()+b.getHeight()-2*m_frame);
        double A = n.getDouble(AREA) - dA;
       
        // compute renormalization factor
        double s = 0;
        Iterator childIter = n.children();
        while ( childIter.hasNext() )
            s += ((NodeItem)childIter.next()).getDouble(AREA);
        double t = A/s;
       
        // re-normalize children areas
        childIter = n.children();
        while ( childIter.hasNext() ) {
            NodeItem c = (NodeItem)childIter.next();
            c.setDouble(AREA, c.getDouble(AREA)*t);
        }
       
        // set bounding rectangle and return
        r.setRect(b.getX()+m_frame,       b.getY()+m_frame,
                  b.getWidth()-2*m_frame, b.getHeight()-2*m_frame);
        return;
    }
   
    private void squarify(List c, List row, double w, Rectangle2D r) {
        double worst = Double.MAX_VALUE, nworst;
        int len;
       
        while ( (len=c.size()) > 0 ) {
            // add item to the row list, ignore if negative area
            VisualItem item = (VisualItem) c.get(len-1);
            double a = item.getDouble(AREA);
            if (a <= 0.0) {
                c.remove(len-1);
                continue;
            }
            row.add(item);
           
            nworst = worst(row, w);
            if ( nworst <= worst ) {
                c.remove(len-1);
                worst = nworst;
            } else {
                row.remove(row.size()-1); // remove the latest addition
                r = layoutRow(row, w, r); // layout the current row
                w = Math.min(r.getWidth(),r.getHeight()); // recompute w
                row.clear(); // clear the row
                worst = Double.MAX_VALUE;
            }
        }
        if ( row.size() > 0 ) {
            r = layoutRow(row, w, r); // layout the current row
            row.clear(); // clear the row
        }
    }

    private double worst(List rlist, double w) {
        double rmax = Double.MIN_VALUE, rmin = Double.MAX_VALUE, s = 0.0;
        Iterator iter = rlist.iterator();
        while ( iter.hasNext() ) {
            double r = ((VisualItem)iter.next()).getDouble(AREA);
            rmin = Math.min(rmin, r);
            rmax = Math.max(rmax, r);
            s += r;
        }
        s = s*s; w = w*w;
        return Math.max(w*rmax/s, s/(w*rmin));
    }
   
    private Rectangle2D layoutRow(List row, double w, Rectangle2D r) {       
        double s = 0; // sum of row areas
        Iterator rowIter = row.iterator();
        while ( rowIter.hasNext() )
            s += ((VisualItem)rowIter.next()).getDouble(AREA);
        double x = r.getX(), y = r.getY(), d = 0;
        double h = w==0 ? 0 : s/w;
        boolean horiz = (w == r.getWidth());
       
        // set node positions and dimensions
        rowIter = row.iterator();
        while ( rowIter.hasNext() ) {
            NodeItem n = (NodeItem)rowIter.next();
            NodeItem p = (NodeItem)n.getParent();
            if ( horiz ) {
                setX(n, p, x+d);
                setY(n, p, y);
            } else {
                setX(n, p, x);
                setY(n, p, y+d);
            }
            double nw = n.getDouble(AREA)/h;
            if ( horiz ) {
                setNodeDimensions(n,nw,h);
                d += nw;
            } else {
                setNodeDimensions(n,h,nw);
                d += nw;
            }
        }
        // update space available in rectangle r
        if ( horiz )
            r.setRect(x,y+h,r.getWidth(),r.getHeight()-h);
        else
            r.setRect(x+h,y,r.getWidth()-h,r.getHeight());
        return r;
    }
   
    private void setNodeDimensions(NodeItem n, double w, double h) {
        n.setBounds(n.getX(), n.getY(), w, h);
    }
   
} // end of class SquarifiedTreeMapLayout
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