package logisticspipes.proxy.buildcraft.bc61.renderer;
import logisticspipes.LPConstants;
import logisticspipes.pipes.basic.LogisticsBlockGenericPipe;
import logisticspipes.proxy.buildcraft.bc61.subproxies.BCRenderState;
import logisticspipes.renderer.LogisticsPipeWorldRenderer;
import logisticspipes.renderer.state.PipeRenderState;
import logisticspipes.utils.MatrixTranformations;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.common.util.ForgeDirection;
import buildcraft.BuildCraftTransport;
import buildcraft.transport.PipeIconProvider;
public final class FacadeRenderHelper {
private static final float zFightOffset = 1F / 4096F;
private static final float[][] zeroStateFacade = new float[3][2];
private static final float[][] zeroStateSupport = new float[3][2];
private static final float[] xOffsets = new float[6];
private static final float[] yOffsets = new float[6];
private static final float[] zOffsets = new float[6];
/**
* Deactivate constructor
*/
private FacadeRenderHelper() {
}
static {
// X START - END
zeroStateFacade[0][0] = 0.0F;
zeroStateFacade[0][1] = 1.0F;
// Y START - END
zeroStateFacade[1][0] = 0.0F;
zeroStateFacade[1][1] = LPConstants.FACADE_THICKNESS;
// Z START - END
zeroStateFacade[2][0] = 0.0F;
zeroStateFacade[2][1] = 1.0F;
// X START - END
zeroStateSupport[0][0] = LPConstants.PIPE_MIN_POS;
zeroStateSupport[0][1] = LPConstants.PIPE_MAX_POS;
// Y START - END
zeroStateSupport[1][0] = LPConstants.FACADE_THICKNESS;
zeroStateSupport[1][1] = LPConstants.PIPE_MIN_POS;
// Z START - END
zeroStateSupport[2][0] = LPConstants.PIPE_MIN_POS;
zeroStateSupport[2][1] = LPConstants.PIPE_MAX_POS;
xOffsets[0] = zFightOffset;
xOffsets[1] = zFightOffset;
xOffsets[2] = 0;
xOffsets[3] = 0;
xOffsets[4] = 0;
xOffsets[5] = 0;
yOffsets[0] = 0;
yOffsets[1] = 0;
yOffsets[2] = zFightOffset;
yOffsets[3] = zFightOffset;
yOffsets[4] = 0;
yOffsets[5] = 0;
zOffsets[0] = zFightOffset;
zOffsets[1] = zFightOffset;
zOffsets[2] = 0;
zOffsets[3] = 0;
zOffsets[4] = 0;
zOffsets[5] = 0;
}
private static void setRenderBounds(RenderBlocks renderblocks, float[][] rotated, ForgeDirection side) {
renderblocks.setRenderBounds(
rotated[0][0] + xOffsets[side.ordinal()],
rotated[1][0] + yOffsets[side.ordinal()],
rotated[2][0] + zOffsets[side.ordinal()],
rotated[0][1] - xOffsets[side.ordinal()],
rotated[1][1] - yOffsets[side.ordinal()],
rotated[2][1] - zOffsets[side.ordinal()]);
}
public static void pipeFacadeRenderer(RenderBlocks renderblocks, LogisticsBlockGenericPipe block, PipeRenderState state, int x, int y, int z) {
state.textureArray = new IIcon[6];
BCRenderState bcRenderState = (BCRenderState)state.bcRenderState.getOriginal();
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) {
Block renderBlock = bcRenderState.facadeMatrix.getFacadeBlock(direction);
if (renderBlock != null) {
// If the facade is meant to render in the current pass
if (renderBlock.canRenderInPass(LogisticsPipeWorldRenderer.renderPass)) {
int renderMeta = bcRenderState.facadeMatrix.getFacadeMetaId(direction);
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) {
state.textureArray[side.ordinal()] = renderBlock.getIcon(side.ordinal(), renderMeta);
if (side == direction || side == direction.getOpposite()) {
block.setRenderSide(side, true);
} else {
block.setRenderSide(side, bcRenderState.facadeMatrix.getFacadeBlock(side) == null);
}
}
try {
LogisticsBlockGenericPipe.facadeRenderColor = Item.getItemFromBlock(bcRenderState.facadeMatrix.getFacadeBlock(direction)).getColorFromItemStack(new ItemStack(renderBlock, 1, renderMeta), 0);
} catch (Throwable error) {
}
if (renderBlock.getRenderType() == 31) {
if ((renderMeta & 12) == 4) {
renderblocks.uvRotateEast = 1;
renderblocks.uvRotateWest = 1;
renderblocks.uvRotateTop = 1;
renderblocks.uvRotateBottom = 1;
} else if ((renderMeta & 12) == 8) {
renderblocks.uvRotateSouth = 1;
renderblocks.uvRotateNorth = 1;
}
}
// Hollow facade
if (state.pipeConnectionMatrix.isConnected(direction)) {
float[][] rotated = MatrixTranformations.deepClone(zeroStateFacade);
rotated[0][0] = LPConstants.PIPE_MIN_POS - zFightOffset * 4;
rotated[0][1] = LPConstants.PIPE_MAX_POS + zFightOffset * 4;
rotated[2][0] = 0.0F;
rotated[2][1] = LPConstants.PIPE_MIN_POS - zFightOffset * 2;
MatrixTranformations.transform(rotated, direction);
setRenderBounds(renderblocks, rotated, direction);
renderblocks.renderStandardBlock(block, x, y, z);
rotated = MatrixTranformations.deepClone(zeroStateFacade);
rotated[0][0] = LPConstants.PIPE_MIN_POS - zFightOffset * 4;
rotated[0][1] = LPConstants.PIPE_MAX_POS + zFightOffset * 4;
rotated[2][0] = LPConstants.PIPE_MAX_POS + zFightOffset * 2;
MatrixTranformations.transform(rotated, direction);
setRenderBounds(renderblocks, rotated, direction);
renderblocks.renderStandardBlock(block, x, y, z);
rotated = MatrixTranformations.deepClone(zeroStateFacade);
rotated[0][0] = 0.0F;
rotated[0][1] = LPConstants.PIPE_MIN_POS - zFightOffset * 2;
MatrixTranformations.transform(rotated, direction);
setRenderBounds(renderblocks, rotated, direction);
renderblocks.renderStandardBlock(block, x, y, z);
rotated = MatrixTranformations.deepClone(zeroStateFacade);
rotated[0][0] = LPConstants.PIPE_MAX_POS + zFightOffset * 2;
rotated[0][1] = 1F;
MatrixTranformations.transform(rotated, direction);
setRenderBounds(renderblocks, rotated, direction);
renderblocks.renderStandardBlock(block, x, y, z);
} else { // Solid facade
float[][] rotated = MatrixTranformations.deepClone(zeroStateFacade);
MatrixTranformations.transform(rotated, direction);
setRenderBounds(renderblocks, rotated, direction);
renderblocks.renderStandardBlock(block, x, y, z);
}
if (renderBlock.getRenderType() == 31) {
renderblocks.uvRotateSouth = 0;
renderblocks.uvRotateEast = 0;
renderblocks.uvRotateWest = 0;
renderblocks.uvRotateNorth = 0;
renderblocks.uvRotateTop = 0;
renderblocks.uvRotateBottom = 0;
}
}
}
LogisticsBlockGenericPipe.facadeRenderColor = -1;
}
state.textureArray = null;
block.setRenderAllSides();
state.currentTexture = BuildCraftTransport.instance.pipeIconProvider.getIcon(PipeIconProvider.TYPE.PipeStructureCobblestone.ordinal()); // Structure Pipe
// Always render connectors in pass 0
if (LogisticsPipeWorldRenderer.renderPass == 0) {
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) {
if (bcRenderState.facadeMatrix.getFacadeBlock(direction) != null && !state.pipeConnectionMatrix.isConnected(direction)) {
float[][] rotated = MatrixTranformations.deepClone(zeroStateSupport);
MatrixTranformations.transform(rotated, direction);
renderblocks.setRenderBounds(rotated[0][0], rotated[1][0], rotated[2][0], rotated[0][1], rotated[1][1], rotated[2][1]);
renderblocks.renderStandardBlock(block, x, y, z);
}
}
}
}
}