package logisticspipes.renderer;
import java.util.HashMap;
import java.util.Map;
import logisticspipes.renderer.CustomBlockRenderer.RenderInfo;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.init.Blocks;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;
public final class FluidRenderer {
public static final int DISPLAY_STAGES = 100;
private static final ResourceLocation BLOCK_TEXTURE = TextureMap.locationBlocksTexture;
private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
private static final RenderInfo liquidBlock = new RenderInfo();
/**
* Deactivate default constructor
*/
private FluidRenderer() {
}
public static IIcon getFluidTexture(FluidStack fluidStack, boolean flowing) {
if (fluidStack == null) {
return null;
}
return getFluidTexture(fluidStack.getFluid(), flowing);
}
public static IIcon getFluidTexture(Fluid fluid, boolean flowing) {
if (fluid == null) {
return null;
}
IIcon icon = flowing ? fluid.getFlowingIcon() : fluid.getStillIcon();
if (icon == null) {
icon = ((TextureMap) Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite("missingno");
}
return icon;
}
public static ResourceLocation getFluidSheet(FluidStack liquid) {
if (liquid == null) {
return BLOCK_TEXTURE;
}
return getFluidSheet(liquid.getFluid());
}
public static ResourceLocation getFluidSheet(Fluid liquid) {
return BLOCK_TEXTURE;
}
public static void setColorForFluidStack(FluidStack fluidstack) {
if (fluidstack == null) {
return;
}
int color = fluidstack.getFluid().getColor(fluidstack);
setGLColorFromInt(color);
}
private static void setGLColorFromInt(int color) {
float red = (color >> 16 & 255) / 255.0F;
float green = (color >> 8 & 255) / 255.0F;
float blue = (color & 255) / 255.0F;
GL11.glColor4f(red, green, blue, 1.0F);
}
public static int[] getFluidDisplayLists(FluidStack fluidStack, World world, boolean flowing) {
if (fluidStack == null) {
return null;
}
Fluid fluid = fluidStack.getFluid();
if (fluid == null) {
return null;
}
Map<Fluid, int[]> cache = flowing ? flowingRenderCache : stillRenderCache;
int[] diplayLists = cache.get(fluid);
if (diplayLists != null) {
return diplayLists;
}
diplayLists = new int[DISPLAY_STAGES];
if (fluid.getBlock() != null) {
liquidBlock.baseBlock = fluid.getBlock();
liquidBlock.texture = getFluidTexture(fluidStack, flowing);
} else {
liquidBlock.baseBlock = Blocks.water;
liquidBlock.texture = getFluidTexture(fluidStack, flowing);
}
cache.put(fluid, diplayLists);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_CULL_FACE);
for (int s = 0; s < DISPLAY_STAGES; ++s) {
diplayLists[s] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(diplayLists[s], 4864 /*GL_COMPILE*/);
liquidBlock.minX = 0.01f;
liquidBlock.minY = 0;
liquidBlock.minZ = 0.01f;
liquidBlock.maxX = 0.99f;
liquidBlock.maxY = (float) s / (float) DISPLAY_STAGES;
liquidBlock.maxZ = 0.99f;
CustomBlockRenderer.INSTANCE.renderBlock(liquidBlock, world, 0, 0, 0, false, true);
GL11.glEndList();
}
GL11.glColor4f(1, 1, 1, 1);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
return diplayLists;
}
}