Package se.llbit.util

Source Code of se.llbit.util.VectorPool

/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky.  If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.util;

import se.llbit.math.Vector3d;

/**
* Pool for Vector objects to reduce GC pressure.
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class VectorPool {
  private int limit = 10;
  private int size = 0;
  private Vector3d[] pool = new Vector3d[limit];

  /**
   * @param other
   * @return A new vector initialized to be equal to the supplied vector.
   */
  public final Vector3d get(Vector3d other) {
    Vector3d vec;
    if (size == 0) {
      vec = new Vector3d();
    } else {
      vec = pool[--size];
    }
    vec.set(other);
    return vec;
  }

  /**
   * @param x
   * @param y
   * @param z
   * @return A new vector initialized to be equal to the supplied vector.
   */
  public final Vector3d get(double x, double y, double z) {
    Vector3d vec;
    if (size == 0) {
      vec = new Vector3d();
    } else {
      vec = pool[--size];
    }
    vec.set(x, y, z);
    return vec;
  }

  /**
   * @return A new, uninitialized, vector.
   */
  public final Vector3d get() {
    if (size == 0) {
      Vector3d vec = new Vector3d();
      return vec;
    } else {
      return pool[--size];
    }
  }

  /**
   * Place a vector in the pool
   * @param vec
   */
  public final void dispose(Vector3d vec) {
    if (size == limit) {
      int newLimit = limit * 2;
      Vector3d[] newPool = new Vector3d[newLimit];
      System.arraycopy(pool, 0, newPool, 0, limit);
      limit = newLimit;
      pool = newPool;
    }
    pool[size++] = vec;
  }
}
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