Package se.llbit.chunky.renderer

Source Code of se.llbit.chunky.renderer.RenderWorker

/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky.  If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.renderer;

import java.util.Random;

import org.apache.log4j.Logger;

import se.llbit.chunky.renderer.scene.Camera;
import se.llbit.chunky.renderer.scene.Scene;
import se.llbit.math.QuickMath;
import se.llbit.math.Ray;
import se.llbit.math.Ray.RayPool;
import se.llbit.util.VectorPool;

/**
* Performs rendering work.
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class RenderWorker extends Thread {

  /**
   * Sleep interval (in ns)
   */
  private static final int SLEEP_INTERVAL = 75000000;

  private static final Logger logger =
      Logger.getLogger(RenderWorker.class);

  private final int id;
  private final AbstractRenderManager manager;

  private final WorkerState state;
  private long jobTime = 0;

  /**
   * Create a new render worker, slave to a given render manager.
   * @param manager
   * @param id
   * @param seed
   */
  public RenderWorker(AbstractRenderManager manager, int id, long seed) {
    super("3D Render Worker " + id);

    this.manager = manager;
    this.id = id;
    state = new WorkerState();
    state.random = new Random(seed);
    state.vectorPool = new VectorPool();
    state.rayPool = new RayPool();
    state.ray = state.rayPool.get();
  }

  @Override
  public void run() {
    try {
      try {
        while (!isInterrupted()) {
          work(manager.getNextJob());
          manager.jobDone();
        }
      } catch (InterruptedException e) {
      }
    } catch (Throwable e) {
      logger.error("Render worker " + id +
          " crashed with uncaught exception.", e);
    }
  }

  /**
   * Perform work
   * @param jobId
   * @throws InterruptedException interrupted while sleeping
   */
  private final void work(int jobId) throws InterruptedException {

    Scene scene = manager.bufferedScene();
   
    Random random = state.random;
    Ray ray = state.ray;

    int width = scene.canvasWidth();
    int height = scene.canvasHeight();

    double halfWidth = width/(2.0*height);

    // calculate pixel bounds for this job
    int xjobs = (width+(manager.tileWidth-1))/manager.tileWidth;
    int x0 = manager.tileWidth * (jobId % xjobs);
    int x1 = Math.min(x0 + manager.tileWidth, width);
    int y0 = manager.tileWidth * (jobId / xjobs);
    int y1 = Math.min(y0 + manager.tileWidth, height);

    double[] samples = scene.getSampleBuffer();
    final Camera cam = scene.camera();

    long jobStart = System.nanoTime();

    if (scene.pathTrace()) {

      // this is intentionally incorrectly indented for readability
      for (int y = y0; y < y1; ++y) {
        int offset = y * width * 3 + x0 * 3;
        for (int x = x0; x < x1; ++x) {

          double sr = 0;
          double sg = 0;
          double sb = 0;

          for (int i = 0; i < RenderConstants.SPP_PASS; ++i) {
            double oy = random.nextDouble();
            double ox = random.nextDouble();

            cam.calcViewRay(ray, random, (-halfWidth + (x + ox)
                / height), (-.5 + (y + oy) / height));

            scene.pathTrace(state);

            sr += ray.color.x;
            sg += ray.color.y;
            sb += ray.color.z;
          }
          double sinv = 1.0 / (scene.spp + RenderConstants.SPP_PASS);
          samples[offset+0] = (samples[offset+0] * scene.spp + sr) * sinv;
          samples[offset+1] = (samples[offset+1] * scene.spp + sg) * sinv;
          samples[offset+2] = (samples[offset+2] * scene.spp + sb) * sinv;

          if (scene.finalizeBuffer()) {
            scene.finalizePixel(x, y);
          }

          offset += 3;
        }
      }

    } else {

      Ray target = state.rayPool.get(ray);
      scene.trace(target);
      int tx = (int) QuickMath.floor(target.x.x + target.d.x * Ray.OFFSET);
      int ty = (int) QuickMath.floor(target.x.y + target.d.y * Ray.OFFSET);
      int tz = (int) QuickMath.floor(target.x.z + target.d.z * Ray.OFFSET);

      // this is intentionally incorrectly indented for readability
      for (int x = x0; x < x1; ++x)
      for (int y = y0; y < y1; ++y) {

      boolean firstFrame = scene.previewCount > 1;
      if (firstFrame) {
        if (((x+y)%2) == 0) {
          continue;
        }
      } else {
        if (((x+y)%2) != 0) {
          scene.finalizePixel(x, y);
          continue;
        }
      }

      cam.calcViewRay(ray, random,
          (-halfWidth + (double)x / height),
          (-.5 + (double)y / height));

      scene.quickTrace(state);

      // do target highlighting
      int rx = (int) QuickMath.floor(ray.x.x + ray.d.x * Ray.OFFSET);
      int ry = (int) QuickMath.floor(ray.x.y + ray.d.y * Ray.OFFSET);
      int rz = (int) QuickMath.floor(ray.x.z + ray.d.z * Ray.OFFSET);
      if (target.hit && tx == rx && ty == ry && tz == rz) {
        /*ray.color.x = ray.color.x * 0.5 + 0.5;
        ray.color.y = ray.color.y * 0.5;
        ray.color.z = ray.color.z * 0.5;
        ray.color.w = ray.color.w * 0.5 + 0.5;*/
        ray.color.x = 1 - ray.color.x;
        ray.color.y = 1 - ray.color.y;
        ray.color.z = 1 - ray.color.z;
        ray.color.w = 1;
      }

      samples[(y*width+x)*3+0] = ray.color.x;
      samples[(y*width+x)*3+1] = ray.color.y;
      samples[(y*width+x)*3+2] = ray.color.z;

      scene.finalizePixel(x, y);

      if (firstFrame) {
        if (y%2 == 0 && x < (width-1)) {
          // copy forward
          scene.copyPixel(y*width + x, 1);
        } else if (y%2 != 0 && x > 0) {
          // copy backward
          scene.copyPixel(y*width + x, -1);
        }
      }

      }

      state.rayPool.dispose(target);
    }
    jobTime += System.nanoTime() - jobStart;
    if (jobTime > SLEEP_INTERVAL) {
      if (manager.cpuLoad < 100) {
        // sleep = jobTime * (1-utilization) / utilization
        double load = (100.0 - manager.cpuLoad) / manager.cpuLoad;
        sleep((long) ((jobTime/1000000.0) * load));
      }
      jobTime = 0;
    }
  }

}
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