package tconstruct.armor.inventory;
import net.minecraft.inventory.*;
import net.minecraft.item.ItemStack;
import tconstruct.mechworks.landmine.behavior.Behavior;
public class SlotBehavedOnly extends Slot
{
public SlotBehavedOnly(IInventory par1iInventory, int par2, int par3, int par4)
{
super(par1iInventory, par2, par3, par4);
}
@Override
public boolean isItemValid (ItemStack par1ItemStack)
{
Behavior b = Behavior.getBehaviorFromStack(par1ItemStack);
if (b == null)
{
return false;
}
int stackL = b.getStackLimit(par1ItemStack);
if (b != null && this.inventory.getStackInSlot(this.slotNumber) != null && !this.inventory.getStackInSlot(this.slotNumber).isItemEqual(par1ItemStack))
{
ItemStack is = this.inventory.getStackInSlot(this.slotNumber);
if (is.stackSize + par1ItemStack.stackSize <= stackL)
{
return true;
}
}
else
{
return par1ItemStack.stackSize <= stackL;
}
return false;
// return b != null;
}
public int getSlotStackLimit (ItemStack par1ItemStack)
{
return Behavior.getBehaviorFromStack(par1ItemStack) != null ? Behavior.getBehaviorFromStack(par1ItemStack).getStackLimit(par1ItemStack) : 1;
}
}