Package org.encog.neural.pattern

Source Code of org.encog.neural.pattern.BoltzmannPattern

/*
* Encog(tm) Core v3.3 - Java Version
* http://www.heatonresearch.com/encog/
* https://github.com/encog/encog-java-core
* Copyright 2008-2014 Heaton Research, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*  
* For more information on Heaton Research copyrights, licenses
* and trademarks visit:
* http://www.heatonresearch.com/copyright
*/
package org.encog.neural.pattern;

import org.encog.engine.network.activation.ActivationFunction;
import org.encog.ml.MLMethod;
import org.encog.neural.thermal.BoltzmannMachine;

/**
* Pattern to create a Boltzmann machine.
*
*/
public class BoltzmannPattern implements NeuralNetworkPattern {

  /**
   * The number of neurons in the Boltzmann network.
   */
  private int neuronCount;

  /**
   * The number of annealing cycles per run.
   */
  private int annealCycles = 100;

  /**
   * The number of cycles per run.
   */
  private int runCycles = 1000;

  /**
   * The current temperature.
   */
  private double temperature = 0.0;

  /**
   * Not supported, will throw an exception, Boltzmann networks have no hidden
   * layers.
   *
   * @param count
   *            Not used.
   */
  public void addHiddenLayer(final int count) {
    throw new PatternError("A Boltzmann network has no hidden layers.");
  }

  /**
   * Clear any properties set on this network.
   */
  public void clear() {
    this.neuronCount = 0;

  }

  /**
   * Generate the network.
   *
   * @return The generated network.
   */
  public MLMethod generate() {
    BoltzmannMachine boltz = new BoltzmannMachine(this.neuronCount);
    boltz.setTemperature(this.temperature);
    boltz.setRunCycles(this.runCycles);
    boltz.setAnnealCycles(this.annealCycles);
    return boltz;   
  }

  /**
   * @return The number of annealing cycles per run.
   */
  public int getAnnealCycles() {
    return this.annealCycles;
  }

  /**
   * @return The number of cycles per run.
   */
  public int getRunCycles() {
    return this.runCycles;
  }

  /**
   * @return The temperature.
   */
  public double getTemperature() {
    return this.temperature;
  }

  /**
   * Not used, will throw an exception.
   *
   * @param activation
   *            Not used.
   */
  public void setActivationFunction(final ActivationFunction activation) {
    throw new PatternError( "A Boltzmann network will use the BiPolar activation "
        + "function, no activation function needs to be specified.");
  }

  /**
   * Set the number of annealing cycles per run.
   *
   * @param annealCycles
   *            The new value.
   */
  public void setAnnealCycles(final int annealCycles) {
    this.annealCycles = annealCycles;
  }

  /**
   * Set the number of input neurons. This is the same as the number of output
   * neurons.
   *
   * @param count
   *            The number of input neurons.
   */
  public void setInputNeurons(final int count) {
    this.neuronCount = count;

  }

  /**
   * Set the number of output neurons. This is the same as the number of input
   * neurons.
   *
   * @param count
   *            The number of output neurons.
   */
  public void setOutputNeurons(final int count) {
    this.neuronCount = count;
  }

  /**
   * Set the number of cycles per run.
   *
   * @param runCycles
   *            The new value.
   */
  public void setRunCycles(final int runCycles) {
    this.runCycles = runCycles;
  }

  /**
   * Set the temperature.
   *
   * @param temperature
   *            The new value.
   */
  public void setTemperature(final double temperature) {
    this.temperature = temperature;
  }
}
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