Package org.matheusdev.util.collision

Source Code of org.matheusdev.util.collision.Circle

/*
* Copyright (c) 2012 matheusdev
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.matheusdev.util.collision;

import org.matheusdev.util.vecmath.Vec2;

/**
* @author matheusdev
*
*/
public class Circle implements Easifyable, Projectable {

  protected Vec2 center;
  protected float radius;
  // For pooling:
  protected Vec2 vertex0 = new Vec2();
  protected Vec2 vertex1 = new Vec2();

  public Circle(float x, float y, float radius) {
    this.center = new Vec2(x, y);
    this.radius = radius;
  }

  public Circle(Vec2 center, float radius) {
    this.center = center;
    this.radius = radius;
  }

  public Circle setCenter(Vec2 center) {
    this.center = center;
    return this;
  }

  public Circle setCenter(float x, float y) {
    this.center.set(x, y);
    return this;
  }

  public Circle setRadius(float radius) {
    this.radius = radius;
    return this;
  }

  public Circle set(float x, float y, float radius) {
    this.center.set(x, y);
    this.radius = radius;
    return this;
  }

  public Circle set(Vec2 center, float radius) {
    this.center = center;
    this.radius = radius;
    return this;
  }

  public Vec2 getCenter() {
    return center;
  }

  public float getRadius() {
    return radius;
  }

  public float getSqRadius() {
    return radius * radius;
  }

  /* (non-Javadoc)
   * @see org.matheusdev.util.collision.Easifyable#getAABB()
   */
  @Override
  public Rect getAABB() {
    return new Rect(center.x-radius, center.y-radius, radius*2, radius*2);
  }

  /* (non-Javadoc)
   * @see org.matheusdev.util.collision.Easifyable#getBounds()
   */
  @Override
  public Circle getBounds() {
    return this;
  }

  /* (non-Javadoc)
   * @see org.matheusdev.util.collision.Projectable#project(org.matheusdev.util.vecmath.Vec2)
   */
  @Override
  public Vec2 project(Vec2 axis, Vec2 dest) {
    if (dest == null) dest = new Vec2();
    vertex0.set(axis.x, axis.y).scale(radius).translate(center.x, center.y);
    vertex1.set(-axis.x, -axis.y).scale(radius).translate(center.x, center.y);
    float p0 = Vec2.dot(vertex0, axis);
    float p1 = Vec2.dot(vertex1, axis);
    return dest.set(Math.min(p0, p1), Math.max(p0, p1));
  }

}
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